diff options
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 066cfe63bb5..89877261cd7 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1071,15 +1071,16 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, * "Texture Face/Singletexture" we can then think about it */ /* Texture Face mode ignores texture but requires "Face Textures to be True "*/ - /** +#if 0 if ((ma->mode &MA_FACETEXTURE)==0 && (ma->game.flag &GEMAT_TEXT)==0) { bima = NULL; imastr = ""; alpha_blend = GEMAT_SOLID; } - else + else { alpha_blend = ma->game.alpha_blend; - */ + } +#endif } /* check for tface tex to fallback on */ else { |