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Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 4a8541cd310..b59f3de7d87 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -216,7 +216,7 @@ static std::map<int, SCA_IInputDevice::KX_EnumInputs> create_translate_table()
// SYSTEM
-#if 0
+#if 0
/* **** XXX **** */
m[KEYBD ] = SCA_IInputDevice::KX_KEYBD;
m[RAWKEYBD ] = SCA_IInputDevice::KX_RAWKEYBD;
@@ -229,7 +229,7 @@ static std::map<int, SCA_IInputDevice::KX_EnumInputs> create_translate_table()
m[WINQUIT ] = SCA_IInputDevice::KX_WINQUIT;
m[Q_FIRSTTIME ] = SCA_IInputDevice::KX_Q_FIRSTTIME;
/* **** XXX **** */
-#endif
+#endif
// standard keyboard
@@ -447,7 +447,7 @@ static void GetRGB(short type,
else { // backup white
c0 = KX_rgbaint2uint_new(color);
c1 = KX_rgbaint2uint_new(color);
- c2 = KX_rgbaint2uint_new(color);
+ c2 = KX_rgbaint2uint_new(color);
if (mface->v4)
c3 = KX_rgbaint2uint_new( color );
}
@@ -469,7 +469,7 @@ static void GetRGB(short type,
}
c0 = KX_rgbaint2uint_new(color);
c1 = KX_rgbaint2uint_new(color);
- c2 = KX_rgbaint2uint_new(color);
+ c2 = KX_rgbaint2uint_new(color);
if (mface->v4)
c3 = KX_rgbaint2uint_new(color);
} break;
@@ -478,7 +478,7 @@ static void GetRGB(short type,
{
c0 = KX_rgbaint2uint_new(color);
c1 = KX_rgbaint2uint_new(color);
- c2 = KX_rgbaint2uint_new(color);
+ c2 = KX_rgbaint2uint_new(color);
if (mface->v4)
c3 = KX_rgbaint2uint_new(color);
} break;
@@ -1150,7 +1150,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
rgb0 = KX_rgbaint2uint_new(color);
rgb1 = KX_rgbaint2uint_new(color);
- rgb2 = KX_rgbaint2uint_new(color);
+ rgb2 = KX_rgbaint2uint_new(color);
if (mface->v4)
rgb3 = KX_rgbaint2uint_new(color);
@@ -1694,7 +1694,7 @@ static void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
objprop.m_soft_numclusteriterations= blenderobject->bsoft->numclusteriterations; /* number of iterations to refine collision clusters*/
//objprop.m_soft_welding = blenderobject->bsoft->welding; /* welding */
/* disable welding: it doesn't bring any additional stability and it breaks the relation between soft body collision shape and graphic mesh */
- objprop.m_soft_welding = 0.f;
+ objprop.m_soft_welding = 0.f;
objprop.m_margin = blenderobject->bsoft->margin;
objprop.m_contactProcessingThreshold = 0.f;
} else
@@ -2617,7 +2617,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
KX_SlowParentRelation * slow_parent_relation = KX_SlowParentRelation::New(blenderchild->sf);
pcit->m_gamechildnode->SetParentRelation(slow_parent_relation);
break;
- }
+ }
case PARBONE:
{
// parent this to a bone
@@ -2741,7 +2741,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
- }
+ }
// create physics joints
for (i=0;i<sumolist->GetCount();i++)
@@ -2825,7 +2825,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,1,-1);
}
dofbit<<=1;
- }
+ }
}
else if (dat->type == PHY_LINEHINGE_CONSTRAINT)
{