diff options
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index ae902e23d65..e5503dfd0a7 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -933,7 +933,7 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace if (ma) { alpha_blend = ma->game.alpha_blend; /* Commented out for now. If we ever get rid of - * "Texture Face/Singletexture" we can then think about it */ + * "Texture Face/Singletexture" we can then think about it */ /* Texture Face mode ignores texture but requires "Face Textures to be True "*/ #if 0 @@ -1982,7 +1982,7 @@ static KX_GameObject *gameobject_from_blenderobject( for (int i=0;i<mesh->totcol;i++) { mat=mesh->mat[i]; if (!mat) break; - if ((mat->shade_flag &= MA_OBCOLOR)) { + if ((mat->shade_flag & MA_OBCOLOR)) { bUseObjectColor = true; break; } |