diff options
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index dc2a14e1793..487c8ab4b9b 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -179,7 +179,7 @@ extern "C" { extern "C" { #endif //XXX #include "BSE_headerbuttons.h" -void update_for_newframe(); +//XXX void update_for_newframe(); //void scene_update_for_newframe(struct Scene *sce, unsigned int lay); //#include "BKE_ipo.h" //void do_all_data_ipos(void); @@ -1929,7 +1929,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if (converter->addInitFromFrame){//rcruiz float eulxyzPrev[3]; blenderscene->r.cfra=blenderscene->r.sfra-1; - update_for_newframe(); + //XXX update_for_newframe(); MT_Vector3 tmp=pos-MT_Point3(blenderobject->loc[0]+blenderobject->dloc[0], blenderobject->loc[1]+blenderobject->dloc[1], blenderobject->loc[2]+blenderobject->dloc[2] @@ -1947,7 +1947,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, tmp.scale(fps, fps, fps); iniang.push_back(tmp); blenderscene->r.cfra=blenderscene->r.sfra; - update_for_newframe(); + //XXX update_for_newframe(); } gameobj->NodeSetLocalPosition(pos); @@ -2131,7 +2131,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if (converter->addInitFromFrame){//rcruiz float eulxyzPrev[3]; blenderscene->r.cfra=blenderscene->r.sfra-1; - update_for_newframe(); + //XXX update_for_newframe(); MT_Vector3 tmp=pos-MT_Point3(blenderobject->loc[0]+blenderobject->dloc[0], blenderobject->loc[1]+blenderobject->dloc[1], blenderobject->loc[2]+blenderobject->dloc[2] @@ -2149,7 +2149,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, tmp.scale(fps, fps, fps); iniang.push_back(tmp); blenderscene->r.cfra=blenderscene->r.sfra; - update_for_newframe(); + //XXX update_for_newframe(); } gameobj->NodeSetLocalPosition(pos); |