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Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index dc2a14e1793..487c8ab4b9b 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -179,7 +179,7 @@ extern "C" {
extern "C" {
#endif
//XXX #include "BSE_headerbuttons.h"
-void update_for_newframe();
+//XXX void update_for_newframe();
//void scene_update_for_newframe(struct Scene *sce, unsigned int lay);
//#include "BKE_ipo.h"
//void do_all_data_ipos(void);
@@ -1929,7 +1929,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (converter->addInitFromFrame){//rcruiz
float eulxyzPrev[3];
blenderscene->r.cfra=blenderscene->r.sfra-1;
- update_for_newframe();
+ //XXX update_for_newframe();
MT_Vector3 tmp=pos-MT_Point3(blenderobject->loc[0]+blenderobject->dloc[0],
blenderobject->loc[1]+blenderobject->dloc[1],
blenderobject->loc[2]+blenderobject->dloc[2]
@@ -1947,7 +1947,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
tmp.scale(fps, fps, fps);
iniang.push_back(tmp);
blenderscene->r.cfra=blenderscene->r.sfra;
- update_for_newframe();
+ //XXX update_for_newframe();
}
gameobj->NodeSetLocalPosition(pos);
@@ -2131,7 +2131,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (converter->addInitFromFrame){//rcruiz
float eulxyzPrev[3];
blenderscene->r.cfra=blenderscene->r.sfra-1;
- update_for_newframe();
+ //XXX update_for_newframe();
MT_Vector3 tmp=pos-MT_Point3(blenderobject->loc[0]+blenderobject->dloc[0],
blenderobject->loc[1]+blenderobject->dloc[1],
blenderobject->loc[2]+blenderobject->dloc[2]
@@ -2149,7 +2149,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
tmp.scale(fps, fps, fps);
iniang.push_back(tmp);
blenderscene->r.cfra=blenderscene->r.sfra;
- update_for_newframe();
+ //XXX update_for_newframe();
}
gameobj->NodeSetLocalPosition(pos);