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Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 9267b2b9fed..409a3bfec8f 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -164,7 +164,7 @@ extern Material defmaterial; /* material.c */
#include "SG_Tree.h"
#include "KX_ConvertPhysicsObject.h"
-#ifdef USE_BULLET
+#ifdef WITH_BULLET
#include "CcdPhysicsEnvironment.h"
#include "CcdGraphicController.h"
#endif
@@ -1526,7 +1526,7 @@ static void BL_CreateGraphicObjectNew(KX_GameObject* gameobj,
{
switch (physics_engine)
{
-#ifdef USE_BULLET
+#ifdef WITH_BULLET
case UseBullet:
{
CcdPhysicsEnvironment* env = (CcdPhysicsEnvironment*)kxscene->GetPhysicsEnvironment();
@@ -1829,7 +1829,7 @@ static void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
switch (physics_engine)
{
-#ifdef USE_BULLET
+#ifdef WITH_BULLET
case UseBullet:
KX_ConvertBulletObject(gameobj, meshobj, dm, kxscene, shapeprops, smmaterial, &objprop);
break;
@@ -1980,7 +1980,7 @@ static KX_GameObject *gameobject_from_blenderobject(
bool bHasDvert = mesh->dvert != NULL && ob->defbase.first;
bool bHasArmature = (BL_ModifierDeformer::HasArmatureDeformer(ob) && ob->parent && ob->parent->type == OB_ARMATURE && bHasDvert);
bool bHasModifier = BL_ModifierDeformer::HasCompatibleDeformer(ob);
-#ifdef USE_BULLET
+#ifdef WITH_BULLET
bool bHasSoftBody = (!ob->parent && (ob->gameflag & OB_SOFT_BODY));
#endif
if (bHasModifier) {
@@ -2007,7 +2007,7 @@ static KX_GameObject *gameobject_from_blenderobject(
BL_MeshDeformer *dcont = new BL_MeshDeformer((BL_DeformableGameObject*)gameobj,
ob, meshobj);
((BL_DeformableGameObject*)gameobj)->SetDeformer(dcont);
-#ifdef USE_BULLET
+#ifdef WITH_BULLET
} else if (bHasSoftBody) {
KX_SoftBodyDeformer *dcont = new KX_SoftBodyDeformer(meshobj, (BL_DeformableGameObject*)gameobj);
((BL_DeformableGameObject*)gameobj)->SetDeformer(dcont);