diff options
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 8fb87025fe8..066cfe63bb5 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -536,8 +536,8 @@ bool ConvertMaterial( int valid_index = 0; /* In Multitexture use the face texture if and only if - * it is set in the buttons - * In GLSL is not working yet :/ 3.2011 */ + * it is set in the buttons + * In GLSL is not working yet :/ 3.2011 */ bool facetex = false; if(validface && mat->mode &MA_FACETEXTURE) facetex = true; @@ -784,8 +784,8 @@ bool ConvertMaterial( uv2[0]= uv2[1]= uv2[2]= uv2[3]= MT_Point2(0.0f, 0.0f); - /* No material, what to do? let's see what is in the UV and set the material accordingly - light and visible is always on */ + /* No material, what to do? let's see what is in the UV and set the material accordingly + * light and visible is always on */ if( validface ) { material->tile = tface->tile; |