diff options
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 1805214c6a2..9c59bf78041 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -740,7 +740,7 @@ bool ConvertMaterial( int valid = 0; // check for tface tex to fallback on - if ( validface ){ + if ( validface ) { material->img[0] = (Image*)(tface->tpage); // ------------------------ if (material->img[0]) { @@ -2128,7 +2128,7 @@ void RBJconstraints(Object *ob)//not used #include "KX_IPhysicsController.h" #include "PHY_DynamicTypes.h" -KX_IPhysicsController* getPhId(CListValue* sumolist,STR_String busc){//not used +KX_IPhysicsController* getPhId(CListValue* sumolist,STR_String busc) {//not used for (int j=0;j<sumolist->GetCount();j++) { @@ -2180,7 +2180,7 @@ static void bl_ConvertBlenderObject_Single( ); MT_Vector3 eulxyz(blenderobject->rot); MT_Vector3 scale(blenderobject->size); - if (converter->addInitFromFrame){//rcruiz + if (converter->addInitFromFrame) {//rcruiz float eulxyzPrev[3]; blenderscene->r.cfra=blenderscene->r.sfra-1; //XXX update_for_newframe(); @@ -2277,7 +2277,7 @@ static void bl_ConvertBlenderObject_Single( logicbrick_conversionlist->Add(gameobj->AddRef()); - if (converter->addInitFromFrame){ + if (converter->addInitFromFrame) { posPrev=gameobj->NodeGetWorldPosition(); angor=gameobj->NodeGetWorldOrientation(); } @@ -2533,10 +2533,10 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if (blenderobj->type==OB_MESH) { Mesh *me = (Mesh*)blenderobj->data; - if (me->dvert){ + if (me->dvert) { BL_DeformableGameObject *obj = (BL_DeformableGameObject*)converter->FindGameObject(blenderobj); - if (obj && BL_ModifierDeformer::HasArmatureDeformer(blenderobj) && blenderobj->parent && blenderobj->parent->type==OB_ARMATURE){ + if (obj && BL_ModifierDeformer::HasArmatureDeformer(blenderobj) && blenderobj->parent && blenderobj->parent->type==OB_ARMATURE) { KX_GameObject *par = converter->FindGameObject(blenderobj->parent); if (par && obj->GetDeformer()) ((BL_SkinDeformer*)obj->GetDeformer())->SetArmature((BL_ArmatureObject*) par); @@ -2722,7 +2722,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, for (i=0;i<sumolist->GetCount();i++) { KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i); - if (gameobj->IsDynamic()){ + if (gameobj->IsDynamic()) { gameobj->setLinearVelocity(inivel[i],false); gameobj->setAngularVelocity(iniang[i],false); } @@ -2744,11 +2744,11 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if (conlist) { for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) { - if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){ + if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT) { bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data; - if (!dat->child){ + if (!dat->child) { PHY_IPhysicsController* physctr2 = 0; |