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Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.h')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.h54
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diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __BLENDER_CONVERT
+#define __BLENDER_CONVERT
+
+#include "STR_String.h"
+#include "KX_Python.h"
+#include "KX_PhysicsEngineEnums.h"
+
+class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
+
+void BL_ConvertBlenderObjects(struct Main* maggie,
+ const STR_String& scenename,
+ class KX_Scene* kxscene,
+ class KX_KetsjiEngine* ketsjiEngine,
+ e_PhysicsEngine physics_engine,
+ PyObject* pythondictionary,
+ class SCA_IInputDevice* keydev,
+ class RAS_IRenderTools* rendertools,
+ class RAS_ICanvas* canvas,
+ class KX_BlenderSceneConverter* sceneconverter,
+ bool alwaysUseExpandFraming
+ );
+
+#endif // __BLENDER_CONVERT