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Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.h')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h new file mode 100644 index 00000000000..1ed6a866269 --- /dev/null +++ b/source/gameengine/Converter/BL_BlenderDataConversion.h @@ -0,0 +1,54 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __BLENDER_CONVERT +#define __BLENDER_CONVERT + +#include "STR_String.h" +#include "KX_Python.h" +#include "KX_PhysicsEngineEnums.h" + +class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter); + +void BL_ConvertBlenderObjects(struct Main* maggie, + const STR_String& scenename, + class KX_Scene* kxscene, + class KX_KetsjiEngine* ketsjiEngine, + e_PhysicsEngine physics_engine, + PyObject* pythondictionary, + class SCA_IInputDevice* keydev, + class RAS_IRenderTools* rendertools, + class RAS_ICanvas* canvas, + class KX_BlenderSceneConverter* sceneconverter, + bool alwaysUseExpandFraming + ); + +#endif // __BLENDER_CONVERT |