diff options
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_DeformableGameObject.cpp | 55 |
1 files changed, 52 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index 68a2e41ca47..e2610d2b405 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -28,6 +28,8 @@ */ #include "BL_DeformableGameObject.h" +#include "BL_ShapeDeformer.h" +#include "BL_ShapeActionActuator.h" #ifdef HAVE_CONFIG_H #include <config.h> @@ -39,12 +41,14 @@ BL_DeformableGameObject::~BL_DeformableGameObject() delete m_pDeformer; // __NLA : Temporary until we decide where to put this } -void BL_DeformableGameObject::ProcessReplica(KX_GameObject* replica) +void BL_DeformableGameObject::ProcessReplica(KX_GameObject* replica) { + BL_MeshDeformer *deformer; KX_GameObject::ProcessReplica(replica); - if (m_pDeformer){ - ((BL_DeformableGameObject*)replica)->m_pDeformer = m_pDeformer->GetReplica(); + if (m_pDeformer) { + deformer = (BL_MeshDeformer*)m_pDeformer->GetReplica(replica); + ((BL_DeformableGameObject*)replica)->m_pDeformer = deformer; } } @@ -60,3 +64,48 @@ CValue* BL_DeformableGameObject::GetReplica() ProcessReplica(replica); return replica; } + +bool BL_DeformableGameObject::SetActiveAction(BL_ShapeActionActuator *act, short priority, double curtime) +{ + if (curtime != m_lastframe){ + m_activePriority = 9999; + m_lastframe= curtime; + m_activeAct = NULL; + } + + if (priority<=m_activePriority) + { + if (m_activeAct && (m_activeAct!=act)) + m_activeAct->SetBlendTime(0.0f); /* Reset the blend timer */ + m_activeAct = act; + m_activePriority = priority; + m_lastframe = curtime; + + return true; + } + else{ + act->SetBlendTime(0.0f); + return false; + } +} + +bool BL_DeformableGameObject::GetShape(vector<float> &shape) +{ + shape.clear(); + if (m_pDeformer) + { + Mesh* mesh = ((BL_MeshDeformer*)m_pDeformer)->GetMesh(); + // this check is normally superfluous: a shape deformer can only be created if the mesh + // has relative keys + if (mesh && mesh->key && mesh->key->type==KEY_RELATIVE) + { + KeyBlock *kb; + for (kb = (KeyBlock*)mesh->key->block.first; kb; kb = (KeyBlock*)kb->next) + { + shape.push_back(kb->curval); + } + } + } + return !shape.empty(); +} + |