diff options
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_DeformableGameObject.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp new file mode 100644 index 00000000000..d6830380b00 --- /dev/null +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -0,0 +1,62 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#include "BL_DeformableGameObject.h" + +BL_DeformableGameObject::~BL_DeformableGameObject() +{ + if (m_pDeformer) + delete m_pDeformer; // __NLA : Temporary until we decide where to put this +} + +void BL_DeformableGameObject::ProcessReplica(KX_GameObject* replica) +{ + KX_GameObject::ProcessReplica(replica); + + if (m_pDeformer){ + ((BL_DeformableGameObject*)replica)->m_pDeformer = m_pDeformer->GetReplica(); + } + +} + +CValue* BL_DeformableGameObject::GetReplica() +{ + + BL_DeformableGameObject* replica = new BL_DeformableGameObject(*this);//m_float,GetName()); + + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + + ProcessReplica(replica); + return replica; + +} |