diff options
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_DeformableGameObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index 3a4a27a6722..bd29ac4d72e 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -73,7 +73,7 @@ bool BL_DeformableGameObject::SetActiveAction(BL_ShapeActionActuator *act, short m_activeAct = act; m_activePriority = priority; m_lastframe = curtime; - + return true; } else { @@ -91,7 +91,7 @@ bool BL_DeformableGameObject::GetShape(vector<float> &shape) // this check is normally superfluous: a shape deformer can only be created if the mesh // has relative keys Key* key = shape_deformer->GetKey(); - if (key && key->type==KEY_RELATIVE) + if (key && key->type==KEY_RELATIVE) { KeyBlock *kb; for (kb = (KeyBlock *)key->block.first; kb; kb = (KeyBlock *)kb->next) |