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Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.h')
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h53
1 files changed, 49 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index d943cc7388a..126a1fcb1e7 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -34,29 +34,74 @@
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
+#include "DNA_mesh_types.h"
#include "KX_GameObject.h"
-#include "RAS_Deformer.h"
+#include "BL_MeshDeformer.h"
+#include <vector>
+
+class BL_ShapeActionActuator;
+struct Key;
class BL_DeformableGameObject : public KX_GameObject
{
public:
- RAS_Deformer *m_pDeformer;
CValue* GetReplica();
+
+ double GetLastFrame ()
+ {
+ return m_lastframe;
+ }
+ Object* GetBlendObject()
+ {
+ return m_blendobj;
+ }
virtual void Relink(GEN_Map<GEN_HashedPtr, void*>*map)
{
if (m_pDeformer)
m_pDeformer->Relink (map);
+ KX_GameObject::Relink(map);
};
void ProcessReplica(KX_GameObject* replica);
- BL_DeformableGameObject(void* sgReplicationInfo, SG_Callbacks callbacks) :
+ BL_DeformableGameObject(Object* blendobj, void* sgReplicationInfo, SG_Callbacks callbacks) :
KX_GameObject(sgReplicationInfo,callbacks),
- m_pDeformer(NULL)
+ m_pDeformer(NULL),
+ m_activeAct(NULL),
+ m_lastframe(0.),
+ m_blendobj(blendobj),
+ m_activePriority(9999)
{
m_isDeformable = true;
};
virtual ~BL_DeformableGameObject();
+ bool SetActiveAction(class BL_ShapeActionActuator *act, short priority, double curtime);
+
+ bool GetShape(vector<float> &shape);
+ Key* GetKey()
+ {
+ return (m_pDeformer) ? ((BL_MeshDeformer*)m_pDeformer)->GetMesh()->key : NULL;
+ }
+
+ virtual void SetDeformer(class RAS_Deformer* deformer)
+ {
+ m_pDeformer = deformer;
+ }
+ virtual class RAS_Deformer* GetDeformer()
+ {
+ return m_pDeformer;
+ }
+
+public:
+
+protected:
+
+ RAS_Deformer *m_pDeformer;
+
+ class BL_ShapeActionActuator *m_activeAct;
+ double m_lastframe;
+ Object* m_blendobj;
+ short m_activePriority;
};