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Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.h')
-rw-r--r-- | source/gameengine/Converter/BL_DeformableGameObject.h | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h deleted file mode 100644 index 95e3b7c517d..00000000000 --- a/source/gameengine/Converter/BL_DeformableGameObject.h +++ /dev/null @@ -1,107 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file BL_DeformableGameObject.h - * \ingroup bgeconv - */ - -#ifndef __BL_DEFORMABLEGAMEOBJECT_H__ -#define __BL_DEFORMABLEGAMEOBJECT_H__ - -#ifdef _MSC_VER -# pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif - -#include "DNA_mesh_types.h" -#include "KX_GameObject.h" -#include "BL_MeshDeformer.h" -#include "KX_SoftBodyDeformer.h" -#include <vector> - -class BL_ShapeActionActuator; -struct Key; - -class BL_DeformableGameObject : public KX_GameObject -{ -public: - CValue* GetReplica(); - - double GetLastFrame () - { - return m_lastframe; - } - Object* GetBlendObject() - { - return m_blendobj; - } - virtual void Relink(CTR_Map<CTR_HashedPtr, void*>*map) - { - if (m_pDeformer) - m_pDeformer->Relink (map); - KX_GameObject::Relink(map); - }; - void ProcessReplica(); - - BL_DeformableGameObject(Object* blendobj, void* sgReplicationInfo, SG_Callbacks callbacks) : - KX_GameObject(sgReplicationInfo,callbacks), - m_pDeformer(NULL), - m_activeAct(NULL), - m_lastframe(0.0), - m_blendobj(blendobj), - m_activePriority(9999) - { - m_isDeformable = true; - }; - virtual ~BL_DeformableGameObject(); - bool SetActiveAction(class BL_ShapeActionActuator *act, short priority, double curtime); - - bool GetShape(vector<float> &shape); - - virtual void SetDeformer(class RAS_Deformer* deformer); - virtual class RAS_Deformer* GetDeformer() - { - return m_pDeformer; - } - -public: - -protected: - - RAS_Deformer *m_pDeformer; - - class BL_ShapeActionActuator *m_activeAct; - double m_lastframe; - Object* m_blendobj; - short m_activePriority; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_DeformableGameObject") -#endif -}; - -#endif /* __BL_DEFORMABLEGAMEOBJECT_H__ */ |