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Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.h')
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h107
1 files changed, 0 insertions, 107 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
deleted file mode 100644
index 95e3b7c517d..00000000000
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file BL_DeformableGameObject.h
- * \ingroup bgeconv
- */
-
-#ifndef __BL_DEFORMABLEGAMEOBJECT_H__
-#define __BL_DEFORMABLEGAMEOBJECT_H__
-
-#ifdef _MSC_VER
-# pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif
-
-#include "DNA_mesh_types.h"
-#include "KX_GameObject.h"
-#include "BL_MeshDeformer.h"
-#include "KX_SoftBodyDeformer.h"
-#include <vector>
-
-class BL_ShapeActionActuator;
-struct Key;
-
-class BL_DeformableGameObject : public KX_GameObject
-{
-public:
- CValue* GetReplica();
-
- double GetLastFrame ()
- {
- return m_lastframe;
- }
- Object* GetBlendObject()
- {
- return m_blendobj;
- }
- virtual void Relink(CTR_Map<CTR_HashedPtr, void*>*map)
- {
- if (m_pDeformer)
- m_pDeformer->Relink (map);
- KX_GameObject::Relink(map);
- };
- void ProcessReplica();
-
- BL_DeformableGameObject(Object* blendobj, void* sgReplicationInfo, SG_Callbacks callbacks) :
- KX_GameObject(sgReplicationInfo,callbacks),
- m_pDeformer(NULL),
- m_activeAct(NULL),
- m_lastframe(0.0),
- m_blendobj(blendobj),
- m_activePriority(9999)
- {
- m_isDeformable = true;
- };
- virtual ~BL_DeformableGameObject();
- bool SetActiveAction(class BL_ShapeActionActuator *act, short priority, double curtime);
-
- bool GetShape(vector<float> &shape);
-
- virtual void SetDeformer(class RAS_Deformer* deformer);
- virtual class RAS_Deformer* GetDeformer()
- {
- return m_pDeformer;
- }
-
-public:
-
-protected:
-
- RAS_Deformer *m_pDeformer;
-
- class BL_ShapeActionActuator *m_activeAct;
- double m_lastframe;
- Object* m_blendobj;
- short m_activePriority;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_DeformableGameObject")
-#endif
-};
-
-#endif /* __BL_DEFORMABLEGAMEOBJECT_H__ */