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Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_MeshDeformer.h | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h deleted file mode 100644 index 6e84cdf03f8..00000000000 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ /dev/null @@ -1,98 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file BL_MeshDeformer.h - * \ingroup bgeconv - */ - -#ifndef __BL_MESHDEFORMER_H__ -#define __BL_MESHDEFORMER_H__ - -#include "RAS_Deformer.h" -#include "DNA_object_types.h" -#include "DNA_key_types.h" -#include "MT_Point3.h" -#include <stdlib.h> - -#ifdef _MSC_VER -# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ -#endif - -class BL_DeformableGameObject; - -class BL_MeshDeformer : public RAS_Deformer -{ -public: - void VerifyStorage(); - void RecalcNormals(); - virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map); - BL_MeshDeformer(BL_DeformableGameObject *gameobj, - struct Object* obj, - class RAS_MeshObject *meshobj ): - m_pMeshObject(meshobj), - m_bmesh((struct Mesh*)(obj->data)), - m_transverts(0), - m_transnors(0), - m_objMesh(obj), - m_tvtot(0), - m_gameobj(gameobj), - m_lastDeformUpdate(-1) - {}; - virtual ~BL_MeshDeformer(); - virtual void SetSimulatedTime(double time) {} - virtual bool Apply(class RAS_IPolyMaterial *mat); - virtual bool Update(void) { return false; } - virtual bool UpdateBuckets(void) { return false; } - virtual RAS_Deformer* GetReplica() {return NULL;} - virtual void ProcessReplica(); - struct Mesh* GetMesh() { return m_bmesh; } - virtual class RAS_MeshObject* GetRasMesh() { return m_pMeshObject; } - virtual float (* GetTransVerts(int *tot))[3] { *tot= m_tvtot; return m_transverts; } - // virtual void InitDeform(double time) {} - -protected: - class RAS_MeshObject* m_pMeshObject; - struct Mesh* m_bmesh; - - // this is so m_transverts doesn't need to be converted - // before deformation - float (*m_transverts)[3]; - float (*m_transnors)[3]; - struct Object* m_objMesh; - // -- - int m_tvtot; - BL_DeformableGameObject* m_gameobj; - double m_lastDeformUpdate; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_MeshDeformer") -#endif -}; - -#endif - |