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Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 8d8b56b1eed..e9f7f0b192f 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -40,19 +40,25 @@
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
+class BL_DeformableGameObject;
+
class BL_MeshDeformer : public RAS_Deformer
{
public:
void VerifyStorage();
void RecalcNormals();
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map){};
- BL_MeshDeformer(struct Object* obj, class BL_SkinMeshObject *meshobj ):
+ BL_MeshDeformer(BL_DeformableGameObject *gameobj,
+ struct Object* obj,
+ class BL_SkinMeshObject *meshobj ):
m_pMeshObject(meshobj),
m_bmesh((struct Mesh*)(obj->data)),
m_transverts(0),
m_transnors(0),
m_objMesh(obj),
- m_tvtot(0)
+ m_tvtot(0),
+ m_gameobj(gameobj),
+ m_lastDeformUpdate(-1)
{};
virtual ~BL_MeshDeformer();
virtual void SetSimulatedTime(double time){};
@@ -68,10 +74,12 @@ protected:
// this is so m_transverts doesn't need to be converted
// before deformation
float (*m_transverts)[3];
- MT_Vector3* m_transnors;
+ float (*m_transnors)[3];
struct Object* m_objMesh;
// --
int m_tvtot;
+ BL_DeformableGameObject* m_gameobj;
+ double m_lastDeformUpdate;
};
#endif