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Diffstat (limited to 'source/gameengine/Converter/BL_MeshDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h28
1 files changed, 19 insertions, 9 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index a6be11d786e..8de59c1cdf3 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -32,6 +32,7 @@
#include "RAS_Deformer.h"
#include "DNA_object_types.h"
+#include "DNA_key_types.h"
#include "MT_Point3.h"
#include <stdlib.h>
@@ -39,38 +40,47 @@
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
+class BL_DeformableGameObject;
+
class BL_MeshDeformer : public RAS_Deformer
{
public:
void VerifyStorage();
void RecalcNormals();
- virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map){};
- BL_MeshDeformer(struct Object* obj, class BL_SkinMeshObject *meshobj ):
+ virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map);
+ BL_MeshDeformer(BL_DeformableGameObject *gameobj,
+ struct Object* obj,
+ class BL_SkinMeshObject *meshobj ):
m_pMeshObject(meshobj),
m_bmesh((struct Mesh*)(obj->data)),
+ m_transverts(0),
+ m_transnors(0),
m_objMesh(obj),
- m_transnors(NULL),
- m_transverts(NULL),
- m_tvtot(0)
+ m_tvtot(0),
+ m_gameobj(gameobj),
+ m_lastDeformUpdate(-1)
{};
virtual ~BL_MeshDeformer();
virtual void SetSimulatedTime(double time){};
virtual bool Apply(class RAS_IPolyMaterial *mat);
- virtual void Update(void){};
- virtual RAS_Deformer* GetReplica(){return NULL;};
+ virtual bool Update(void){ return false; };
+ virtual RAS_Deformer* GetReplica(class KX_GameObject* replica){return NULL;};
+ struct Mesh* GetMesh() { return m_bmesh; };
// virtual void InitDeform(double time){};
+
protected:
class BL_SkinMeshObject* m_pMeshObject;
struct Mesh* m_bmesh;
- MT_Point3* m_transnors;
- //MT_Point3* m_transverts;
// this is so m_transverts doesn't need to be converted
// before deformation
float (*m_transverts)[3];
+ float (*m_transnors)[3];
struct Object* m_objMesh;
// --
int m_tvtot;
+ BL_DeformableGameObject* m_gameobj;
+ double m_lastDeformUpdate;
};
#endif