diff options
Diffstat (limited to 'source/gameengine/Converter/BL_ModifierDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ModifierDeformer.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp index b40fb7a9f47..3be2c1aff43 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.cpp +++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp @@ -133,6 +133,8 @@ bool BL_ModifierDeformer::HasArmatureDeformer(Object *ob) // return a deformed mesh that supports mapping (with a valid CD_ORIGINDEX layer) struct DerivedMesh* BL_ModifierDeformer::GetPhysicsMesh() { + /* TODO: This doesn't work currently because of eval_ctx. */ +#if 0 /* we need to compute the deformed mesh taking into account the current * shape and skin deformers, we cannot just call mesh_create_derived_physics() * because that would use the m_transvers already deformed previously by BL_ModifierDeformer::Update(), @@ -152,10 +154,14 @@ struct DerivedMesh* BL_ModifierDeformer::GetPhysicsMesh() /* m_transverts is correct here (takes into account deform only modifiers) */ /* the derived mesh returned by this function must be released by the caller !!! */ return dm; +#endif + return NULL; } bool BL_ModifierDeformer::Update(void) { + /* TODO: This doesn't work currently because of eval_ctx. */ +#if 0 bool bShapeUpdate = BL_ShapeDeformer::Update(); if (bShapeUpdate || m_lastModifierUpdate != m_gameobj->GetLastFrame()) { @@ -208,6 +214,8 @@ bool BL_ModifierDeformer::Update(void) } } return bShapeUpdate; +#endif + return false; } bool BL_ModifierDeformer::Apply(RAS_IPolyMaterial *mat) |