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Diffstat (limited to 'source/gameengine/Converter/BL_ModifierDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ModifierDeformer.cpp | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp new file mode 100644 index 00000000000..80165548ff2 --- /dev/null +++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp @@ -0,0 +1,183 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifdef WIN32 +#pragma warning (disable : 4786) +#endif //WIN32 + +#include "MEM_guardedalloc.h" +#include "BL_ModifierDeformer.h" +#include "GEN_Map.h" +#include "STR_HashedString.h" +#include "RAS_IPolygonMaterial.h" +#include "BL_SkinMeshObject.h" +#include "PHY_IGraphicController.h" + +//#include "BL_ArmatureController.h" +#include "DNA_armature_types.h" +#include "DNA_action_types.h" +#include "DNA_key_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_ipo_types.h" +#include "DNA_curve_types.h" +#include "DNA_modifier_types.h" +#include "DNA_scene_types.h" +#include "BKE_armature.h" +#include "BKE_action.h" +#include "BKE_key.h" +#include "BKE_ipo.h" +#include "MT_Point3.h" + +extern "C"{ + #include "BKE_customdata.h" + #include "BKE_DerivedMesh.h" + #include "BKE_lattice.h" + #include "BKE_modifier.h" +} + #include "BKE_utildefines.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" + +#define __NLA_DEFNORMALS +//#undef __NLA_DEFNORMALS + + +BL_ModifierDeformer::~BL_ModifierDeformer() +{ + if (m_dm) { + // deformedOnly is used as a user counter + if (--m_dm->deformedOnly == 0) { + m_dm->needsFree = 1; + m_dm->release(m_dm); + } + } +}; + +RAS_Deformer *BL_ModifierDeformer::GetReplica() +{ + BL_ModifierDeformer *result; + + result = new BL_ModifierDeformer(*this); + result->ProcessReplica(); + return result; +} + +void BL_ModifierDeformer::ProcessReplica() +{ + /* Note! - This is not inherited from PyObjectPlus */ + BL_ShapeDeformer::ProcessReplica(); + if (m_dm) + // by default try to reuse mesh, deformedOnly is used as a user count + m_dm->deformedOnly++; + // this will force an update and if the mesh cannot be reused, a new one will be created + m_lastModifierUpdate = -1; +} + +bool BL_ModifierDeformer::HasCompatibleDeformer(Object *ob) +{ + if (!ob->modifiers.first) + return false; + // soft body cannot use mesh modifiers + if ((ob->gameflag & OB_SOFT_BODY) != 0) + return false; + ModifierData* md; + for (md = (ModifierData*)ob->modifiers.first; md; md = (ModifierData*)md->next) { + if (modifier_dependsOnTime(md)) + continue; + if (!(md->mode & eModifierMode_Realtime)) + continue; + return true; + } + return false; +} + +bool BL_ModifierDeformer::Update(void) +{ + bool bShapeUpdate = BL_ShapeDeformer::Update(); + + if (bShapeUpdate || m_lastModifierUpdate != m_gameobj->GetLastFrame()) { + // static derived mesh are not updated + if (m_dm == NULL || m_bDynamic) { + /* execute the modifiers */ + Object* blendobj = m_gameobj->GetBlendObject(); + /* hack: the modifiers require that the mesh is attached to the object + It may not be the case here because of replace mesh actuator */ + Mesh *oldmesh = (Mesh*)blendobj->data; + blendobj->data = m_bmesh; + /* execute the modifiers */ + DerivedMesh *dm = mesh_create_derived_no_virtual(m_scene, blendobj, m_transverts, CD_MASK_MESH); + /* restore object data */ + blendobj->data = oldmesh; + /* free the current derived mesh and replace, (dm should never be NULL) */ + if (m_dm != NULL) { + // HACK! use deformedOnly as a user counter + if (--m_dm->deformedOnly == 0) { + m_dm->needsFree = 1; + m_dm->release(m_dm); + } + } + m_dm = dm; + // get rid of temporary data + m_dm->needsFree = 0; + m_dm->release(m_dm); + // HACK! use deformedOnly as a user counter + m_dm->deformedOnly = 1; + /* update the graphic controller */ + PHY_IGraphicController *ctrl = m_gameobj->GetGraphicController(); + if (ctrl) { + float min_r[3], max_r[3]; + INIT_MINMAX(min_r, max_r); + m_dm->getMinMax(m_dm, min_r, max_r); + ctrl->setLocalAabb(min_r, max_r); + } + } + m_lastModifierUpdate=m_gameobj->GetLastFrame(); + bShapeUpdate = true; + } + return bShapeUpdate; +} + +bool BL_ModifierDeformer::Apply(RAS_IPolyMaterial *mat) +{ + if (!Update()) + return false; + + // drawing is based on derived mesh, must set it in the mesh slots + int nmat = m_pMeshObject->NumMaterials(); + for (int imat=0; imat<nmat; imat++) { + RAS_MeshMaterial *mmat = m_pMeshObject->GetMeshMaterial(imat); + RAS_MeshSlot **slot = mmat->m_slots[(void*)m_gameobj]; + if(!slot || !*slot) + continue; + (*slot)->m_pDerivedMesh = m_dm; + } + return true; +} |