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Diffstat (limited to 'source/gameengine/Converter/BL_ModifierDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index 08e96f421cc..500968462c3 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -141,17 +141,17 @@ bool BL_ModifierDeformer::HasArmatureDeformer(Object *ob)
// return a deformed mesh that supports mapping (with a valid CD_ORIGINDEX layer)
struct DerivedMesh* BL_ModifierDeformer::GetPhysicsMesh()
{
- // we need to compute the deformed mesh taking into account the current
- // shape and skin deformers, we cannot just call mesh_create_derived_physics()
- // because that would use the m_transvers already deformed previously by BL_ModifierDeformer::Update(),
- // so restart from scratch by forcing a full update the shape/skin deformers
- // (will do nothing if there is no such deformer)
+ /* we need to compute the deformed mesh taking into account the current
+ * shape and skin deformers, we cannot just call mesh_create_derived_physics()
+ * because that would use the m_transvers already deformed previously by BL_ModifierDeformer::Update(),
+ * so restart from scratch by forcing a full update the shape/skin deformers
+ * (will do nothing if there is no such deformer) */
BL_ShapeDeformer::ForceUpdate();
BL_ShapeDeformer::Update();
// now apply the modifiers but without those that don't support mapping
Object* blendobj = m_gameobj->GetBlendObject();
/* hack: the modifiers require that the mesh is attached to the object
- It may not be the case here because of replace mesh actuator */
+ * It may not be the case here because of replace mesh actuator */
Mesh *oldmesh = (Mesh*)blendobj->data;
blendobj->data = m_bmesh;
DerivedMesh *dm = mesh_create_derived_physics(m_scene, blendobj, m_transverts, CD_MASK_MESH);
@@ -172,7 +172,7 @@ bool BL_ModifierDeformer::Update(void)
/* execute the modifiers */
Object* blendobj = m_gameobj->GetBlendObject();
/* hack: the modifiers require that the mesh is attached to the object
- It may not be the case here because of replace mesh actuator */
+ * It may not be the case here because of replace mesh actuator */
Mesh *oldmesh = (Mesh*)blendobj->data;
blendobj->data = m_bmesh;
/* execute the modifiers */