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Diffstat (limited to 'source/gameengine/Converter/BL_ModifierDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ModifierDeformer.cpp | 219 |
1 files changed, 0 insertions, 219 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp deleted file mode 100644 index 44b24927843..00000000000 --- a/source/gameengine/Converter/BL_ModifierDeformer.cpp +++ /dev/null @@ -1,219 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Converter/BL_ModifierDeformer.cpp - * \ingroup bgeconv - */ - -#ifdef _MSC_VER -# pragma warning (disable:4786) -#endif - -#include "MEM_guardedalloc.h" -#include "BL_ModifierDeformer.h" -#include "CTR_Map.h" -#include "STR_HashedString.h" -#include "RAS_IPolygonMaterial.h" -#include "RAS_MeshObject.h" -#include "PHY_IGraphicController.h" - -#include "DNA_armature_types.h" -#include "DNA_action_types.h" -#include "DNA_key_types.h" -#include "DNA_mesh_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_curve_types.h" -#include "DNA_modifier_types.h" -#include "DNA_scene_types.h" -#include "BLI_utildefines.h" -#include "BKE_armature.h" -#include "BKE_action.h" -#include "BKE_key.h" -#include "BKE_ipo.h" -#include "MT_Point3.h" - -extern "C"{ - #include "BKE_customdata.h" - #include "BKE_DerivedMesh.h" - #include "BKE_lattice.h" - #include "BKE_modifier.h" -} - -#include "BLI_blenlib.h" -#include "BLI_math.h" - -BL_ModifierDeformer::~BL_ModifierDeformer() -{ - if (m_dm) { - // deformedOnly is used as a user counter - if (--m_dm->deformedOnly == 0) { - m_dm->needsFree = 1; - m_dm->release(m_dm); - } - } -}; - -RAS_Deformer *BL_ModifierDeformer::GetReplica() -{ - BL_ModifierDeformer *result; - - result = new BL_ModifierDeformer(*this); - result->ProcessReplica(); - return result; -} - -void BL_ModifierDeformer::ProcessReplica() -{ - /* Note! - This is not inherited from PyObjectPlus */ - BL_ShapeDeformer::ProcessReplica(); - if (m_dm) - // by default try to reuse mesh, deformedOnly is used as a user count - m_dm->deformedOnly++; - // this will force an update and if the mesh cannot be reused, a new one will be created - m_lastModifierUpdate = -1; -} - -bool BL_ModifierDeformer::HasCompatibleDeformer(Object *ob) -{ - if (!ob->modifiers.first) - return false; - // soft body cannot use mesh modifiers - if ((ob->gameflag & OB_SOFT_BODY) != 0) - return false; - ModifierData* md; - for (md = (ModifierData *)ob->modifiers.first; md; md = md->next) { - if (modifier_dependsOnTime(md)) - continue; - if (!(md->mode & eModifierMode_Realtime)) - continue; - /* armature modifier are handled by SkinDeformer, not ModifierDeformer */ - if (md->type == eModifierType_Armature ) - continue; - return true; - } - return false; -} - -bool BL_ModifierDeformer::HasArmatureDeformer(Object *ob) -{ - if (!ob->modifiers.first) - return false; - - ModifierData* md = (ModifierData*)ob->modifiers.first; - if (md->type == eModifierType_Armature ) - return true; - - return false; -} - -// return a deformed mesh that supports mapping (with a valid CD_ORIGINDEX layer) -struct DerivedMesh* BL_ModifierDeformer::GetPhysicsMesh() -{ - /* we need to compute the deformed mesh taking into account the current - * shape and skin deformers, we cannot just call mesh_create_derived_physics() - * because that would use the m_transvers already deformed previously by BL_ModifierDeformer::Update(), - * so restart from scratch by forcing a full update the shape/skin deformers - * (will do nothing if there is no such deformer) */ - BL_ShapeDeformer::ForceUpdate(); - BL_ShapeDeformer::Update(); - // now apply the modifiers but without those that don't support mapping - Object* blendobj = m_gameobj->GetBlendObject(); - /* hack: the modifiers require that the mesh is attached to the object - * It may not be the case here because of replace mesh actuator */ - Mesh *oldmesh = (Mesh*)blendobj->data; - blendobj->data = m_bmesh; - DerivedMesh *dm = mesh_create_derived_physics(m_scene, blendobj, m_transverts, CD_MASK_MESH); - /* restore object data */ - blendobj->data = oldmesh; - /* m_transverts is correct here (takes into account deform only modifiers) */ - /* the derived mesh returned by this function must be released by the caller !!! */ - return dm; -} - -bool BL_ModifierDeformer::Update(void) -{ - bool bShapeUpdate = BL_ShapeDeformer::Update(); - - if (bShapeUpdate || m_lastModifierUpdate != m_gameobj->GetLastFrame()) { - // static derived mesh are not updated - if (m_dm == NULL || m_bDynamic) { - /* execute the modifiers */ - Object* blendobj = m_gameobj->GetBlendObject(); - /* hack: the modifiers require that the mesh is attached to the object - * It may not be the case here because of replace mesh actuator */ - Mesh *oldmesh = (Mesh*)blendobj->data; - blendobj->data = m_bmesh; - /* execute the modifiers */ - DerivedMesh *dm = mesh_create_derived_no_virtual(m_scene, blendobj, m_transverts, CD_MASK_MESH); - /* restore object data */ - blendobj->data = oldmesh; - /* free the current derived mesh and replace, (dm should never be NULL) */ - if (m_dm != NULL) { - // HACK! use deformedOnly as a user counter - if (--m_dm->deformedOnly == 0) { - m_dm->needsFree = 1; - m_dm->release(m_dm); - } - } - m_dm = dm; - // get rid of temporary data - m_dm->needsFree = 0; - m_dm->release(m_dm); - // HACK! use deformedOnly as a user counter - m_dm->deformedOnly = 1; - DM_update_materials(m_dm, blendobj); - /* update the graphic controller */ - PHY_IGraphicController *ctrl = m_gameobj->GetGraphicController(); - if (ctrl) { - float min[3], max[3]; - INIT_MINMAX(min, max); - m_dm->getMinMax(m_dm, min, max); - ctrl->SetLocalAabb(min, max); - } - } - m_lastModifierUpdate=m_gameobj->GetLastFrame(); - bShapeUpdate = true; - - int nmat = m_pMeshObject->NumMaterials(); - for (int imat=0; imat<nmat; imat++) { - RAS_MeshMaterial *mmat = m_pMeshObject->GetMeshMaterial(imat); - RAS_MeshSlot **slot = mmat->m_slots[(void*)m_gameobj]; - if (!slot || !*slot) - continue; - (*slot)->m_pDerivedMesh = m_dm; - } - } - return bShapeUpdate; -} - -bool BL_ModifierDeformer::Apply(RAS_IPolyMaterial *mat) -{ - if (!Update()) - return false; - - return true; -} |