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Diffstat (limited to 'source/gameengine/Converter/BL_ModifierDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.h49
1 files changed, 25 insertions, 24 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h
index f04b41df3fc..4efe4ca5bfc 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.h
+++ b/source/gameengine/Converter/BL_ModifierDeformer.h
@@ -32,9 +32,9 @@
#ifndef __BL_MODIFIERDEFORMER_H__
#define __BL_MODIFIERDEFORMER_H__
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif /* WIN32 */
+#ifdef _MSC_VER
+# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
+#endif
#include "BL_ShapeDeformer.h"
#include "BL_DeformableGameObject.h"
@@ -51,33 +51,34 @@ public:
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
- Scene *scene,
- Object *bmeshobj,
- RAS_MeshObject *mesh)
- :
- BL_ShapeDeformer(gameobj,bmeshobj, mesh),
- m_lastModifierUpdate(-1),
- m_scene(scene),
- m_dm(NULL)
+ Scene *scene,
+ Object *bmeshobj,
+ RAS_MeshObject *mesh)
+ :
+ BL_ShapeDeformer(gameobj,bmeshobj, mesh),
+ m_lastModifierUpdate(-1),
+ m_scene(scene),
+ m_dm(NULL)
{
m_recalcNormal = false;
- };
+ }
/* this second constructor is needed for making a mesh deformable on the fly. */
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
- struct Scene *scene,
- struct Object *bmeshobj_old,
- struct Object *bmeshobj_new,
- class RAS_MeshObject *mesh,
- bool release_object,
- BL_ArmatureObject* arma = NULL)
- :
- BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
- m_lastModifierUpdate(-1),
- m_scene(scene),
- m_dm(NULL)
+ struct Scene *scene,
+ struct Object *bmeshobj_old,
+ struct Object *bmeshobj_new,
+ class RAS_MeshObject *mesh,
+ bool release_object,
+ BL_ArmatureObject* arma = NULL)
+ :
+ BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
+ m_lastModifierUpdate(-1),
+ m_scene(scene),
+ m_dm(NULL)
{
- };
+ /* pass */
+ }
virtual void ProcessReplica();
virtual RAS_Deformer *GetReplica();