diff options
Diffstat (limited to 'source/gameengine/Converter/BL_ModifierDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_ModifierDeformer.h | 49 |
1 files changed, 25 insertions, 24 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h index f04b41df3fc..4efe4ca5bfc 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.h +++ b/source/gameengine/Converter/BL_ModifierDeformer.h @@ -32,9 +32,9 @@ #ifndef __BL_MODIFIERDEFORMER_H__ #define __BL_MODIFIERDEFORMER_H__ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif /* WIN32 */ +#ifdef _MSC_VER +# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ +#endif #include "BL_ShapeDeformer.h" #include "BL_DeformableGameObject.h" @@ -51,33 +51,34 @@ public: BL_ModifierDeformer(BL_DeformableGameObject *gameobj, - Scene *scene, - Object *bmeshobj, - RAS_MeshObject *mesh) - : - BL_ShapeDeformer(gameobj,bmeshobj, mesh), - m_lastModifierUpdate(-1), - m_scene(scene), - m_dm(NULL) + Scene *scene, + Object *bmeshobj, + RAS_MeshObject *mesh) + : + BL_ShapeDeformer(gameobj,bmeshobj, mesh), + m_lastModifierUpdate(-1), + m_scene(scene), + m_dm(NULL) { m_recalcNormal = false; - }; + } /* this second constructor is needed for making a mesh deformable on the fly. */ BL_ModifierDeformer(BL_DeformableGameObject *gameobj, - struct Scene *scene, - struct Object *bmeshobj_old, - struct Object *bmeshobj_new, - class RAS_MeshObject *mesh, - bool release_object, - BL_ArmatureObject* arma = NULL) - : - BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma), - m_lastModifierUpdate(-1), - m_scene(scene), - m_dm(NULL) + struct Scene *scene, + struct Object *bmeshobj_old, + struct Object *bmeshobj_new, + class RAS_MeshObject *mesh, + bool release_object, + BL_ArmatureObject* arma = NULL) + : + BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma), + m_lastModifierUpdate(-1), + m_scene(scene), + m_dm(NULL) { - }; + /* pass */ + } virtual void ProcessReplica(); virtual RAS_Deformer *GetReplica(); |