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Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 8325e80db78..d8b4f6aaf1c 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -528,13 +528,13 @@ PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
PyObject *BL_ShapeActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
+ BL_ShapeActionActuator* self = static_cast<BL_ShapeActionActuator*>(self_v);
return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
}
int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
+ BL_ShapeActionActuator* self = static_cast<BL_ShapeActionActuator*>(self_v);
/* exact copy of BL_ActionActuator's function from here down */
if (!PyUnicode_Check(value))
{