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Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index f21db419ebc..38eab7d5c30 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -66,9 +66,9 @@ BL_ShapeActionActuator::BL_ShapeActionActuator(SCA_IObject* gameobj,
short playtype,
short blendin,
short priority,
- float stride)
+ float stride)
: SCA_IActuator(gameobj, KX_ACT_SHAPEACTION),
-
+
m_lastpos(0, 0, 0),
m_blendframe(0),
m_flag(0),
@@ -110,7 +110,7 @@ void BL_ShapeActionActuator::SetBlendTime(float newtime)
m_blendframe = newtime;
}
-CValue* BL_ShapeActionActuator::GetReplica()
+CValue* BL_ShapeActionActuator::GetReplica()
{
BL_ShapeActionActuator* replica = new BL_ShapeActionActuator(*this);//m_float,GetName());
replica->ProcessReplica();
@@ -124,7 +124,7 @@ bool BL_ShapeActionActuator::ClampLocalTime()
{
m_localtime = m_startframe;
return true;
- }
+ }
else if (m_localtime > m_endframe)
{
m_localtime = m_endframe;
@@ -148,7 +148,7 @@ bool BL_ShapeActionActuator::ClampLocalTime()
void BL_ShapeActionActuator::SetStartTime(float curtime)
{
float direction = m_startframe < m_endframe ? 1.0 : -1.0;
-
+
if (!(m_flag & ACT_FLAG_REVERSE))
m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate();
else
@@ -158,7 +158,7 @@ void BL_ShapeActionActuator::SetStartTime(float curtime)
void BL_ShapeActionActuator::SetLocalTime(float curtime)
{
float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate();
-
+
if (m_endframe < m_startframe)
delta_time = -delta_time;
@@ -173,10 +173,10 @@ void BL_ShapeActionActuator::BlendShape(Key* key, float srcweight)
vector<float>::const_iterator it;
float dstweight;
KeyBlock *kb;
-
+
dstweight = 1.0F - srcweight;
- for (it=m_blendshape.begin(), kb = (KeyBlock *)key->block.first;
+ for (it=m_blendshape.begin(), kb = (KeyBlock *)key->block.first;
kb && it != m_blendshape.end();
kb = (KeyBlock *)kb->next, it++)
{
@@ -195,7 +195,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
float newweight;
curtime -= KX_KetsjiEngine::GetSuspendedDelta();
-
+
// result = true if animation has to be continued, false if animation stops
// maybe there are events for us in the queue !
if (frame)
@@ -203,10 +203,10 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
bNegativeEvent = m_negevent;
bPositiveEvent = m_posevent;
RemoveAllEvents();
-
+
if (bPositiveEvent)
m_flag |= ACT_FLAG_ACTIVE;
-
+
if (bNegativeEvent)
{
if (!(m_flag & ACT_FLAG_ACTIVE))
@@ -214,13 +214,13 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
m_flag &= ~ACT_FLAG_ACTIVE;
}
}
-
+
/* This action can only be attached to a deform object */
BL_DeformableGameObject *obj = (BL_DeformableGameObject*)GetParent();
float length = m_endframe - m_startframe;
-
+
priority = m_priority;
-
+
/* Determine pre-incrementation behavior and set appropriate flags */
switch (m_playtype) {
case ACT_ACTION_MOTION:
@@ -302,15 +302,15 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
default:
break;
}
-
+
/* Perform increment */
if (keepgoing) {
if (m_playtype == ACT_ACTION_MOTION) {
MT_Point3 newpos;
MT_Point3 deltapos;
-
+
newpos = obj->NodeGetWorldPosition();
-
+
/* Find displacement */
deltapos = newpos-m_lastpos;
m_localtime += (length/m_stridelength) * deltapos.length();
@@ -320,7 +320,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
SetLocalTime(curtime);
}
}
-
+
/* Check if a wrapping response is needed */
if (length) {
if (m_localtime < m_startframe || m_localtime > m_endframe)
@@ -331,7 +331,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
}
else
m_localtime = m_startframe;
-
+
/* Perform post-increment tasks */
switch (m_playtype) {
case ACT_ACTION_FROM_PROP:
@@ -339,7 +339,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
CValue* propval = GetParent()->GetProperty(m_propname);
if (propval)
m_localtime = propval->GetNumber();
-
+
if (bNegativeEvent) {
keepgoing=false;
}
@@ -353,7 +353,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
if (wrap) {
if (!(m_flag & ACT_FLAG_REVERSE))
m_localtime = m_endframe;
- else
+ else
m_localtime = m_startframe;
m_flag &= ~ACT_FLAG_LOCKINPUT;
@@ -394,7 +394,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
keepgoing = false;
break;
}
-
+
/* Set the property if its defined */
if (m_framepropname[0] != '\0') {
CValue* propowner = GetParent();
@@ -407,10 +407,10 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
}
newval->Release();
}
-
+
if (bNegativeEvent)
m_blendframe=0.0f;
-
+
/* Apply the pose if necessary*/
if (apply) {
@@ -429,7 +429,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
}
else {
ListBase tchanbase= {NULL, NULL};
-
+
if (m_blendin && m_blendframe==0.0f) {
// this is the start of the blending, remember the startup shape
obj->GetShape(m_blendshape);
@@ -448,7 +448,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
if (0) { // XXX !execute_ipochannels(&tchanbase)) {
// no update, this is possible if action does not match the keys, stop the action
keepgoing = false;
- }
+ }
else {
// the key have changed, apply blending if needed
if (m_blendin && (m_blendframe<m_blendin)) {
@@ -470,7 +470,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
m_blendframe = 0.0f;
}
}
-
+
if (!keepgoing) {
m_blendframe = 0.0f;
}
@@ -544,7 +544,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE
bAction *action= NULL;
STR_String val = _PyUnicode_AsString(value);
-
+
if (val != "")
{
action= (bAction*)self->GetLogicManager()->GetActionByName(val);
@@ -554,7 +554,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE
return PY_SET_ATTR_FAIL;
}
}
-
+
self->SetAction(action);
return PY_SET_ATTR_SUCCESS;