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Diffstat (limited to 'source/gameengine/Converter/BL_ShapeActionActuator.h')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
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+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
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+/**
+ * $Id: BL_ShapeActionActuator.h 14444 2008-04-16 22:40:48Z hos $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BL_SHAPEACTIONACTUATOR
+#define BL_SHAPEACTIONACTUATOR
+
+#include "GEN_HashedPtr.h"
+#include "SCA_IActuator.h"
+#include "MT_Point3.h"
+#include <vector>
+
+struct Key;
+class BL_ShapeActionActuator : public SCA_IActuator
+{
+public:
+ Py_Header;
+ BL_ShapeActionActuator(SCA_IObject* gameobj,
+ const STR_String& propname,
+ float starttime,
+ float endtime,
+ struct bAction *action,
+ short playtype,
+ short blendin,
+ short priority,
+ float stride,
+ PyTypeObject* T=&Type)
+ : SCA_IActuator(gameobj,T),
+
+ m_lastpos(0, 0, 0),
+ m_blendframe(0),
+ m_flag(0),
+ m_startframe (starttime),
+ m_endframe(endtime) ,
+ m_starttime(0),
+ m_localtime(starttime),
+ m_lastUpdate(-1),
+ m_blendin(blendin),
+ m_blendstart(0),
+ m_stridelength(stride),
+ m_playtype(playtype),
+ m_priority(priority),
+ m_action(action),
+ m_propname(propname)
+ {
+ };
+ virtual ~BL_ShapeActionActuator();
+ virtual bool Update(double curtime, bool frame);
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+
+ void SetBlendTime (float newtime);
+ void BlendShape(struct Key* key, float weigth);
+
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetAction);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendin);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetPriority);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetStart);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetEnd);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetFrame);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetProperty);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendtime);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetChannel);
+
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetAction);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetBlendin);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetPriority);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetStart);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetEnd);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetFrame);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetProperty);
+// KX_PYMETHOD(BL_ActionActuator,GetChannel);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetType);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType);
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+protected:
+
+ void SetStartTime(float curtime);
+ void SetLocalTime(float curtime);
+ bool ClampLocalTime();
+
+ MT_Point3 m_lastpos;
+ float m_blendframe;
+ int m_flag;
+ /** The frame this action starts */
+ float m_startframe;
+ /** The frame this action ends */
+ float m_endframe;
+ /** The time this action started */
+ float m_starttime;
+ /** The current time of the action */
+ float m_localtime;
+
+ float m_lastUpdate;
+ float m_blendin;
+ float m_blendstart;
+ float m_stridelength;
+ short m_playtype;
+ short m_priority;
+ struct bAction *m_action;
+ STR_String m_propname;
+ vector<float> m_blendshape;
+};
+
+#endif
+