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Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index 59cf10d326a..5aec3c9e965 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -159,16 +159,20 @@ bool BL_ShapeDeformer::Update(void)
/* the key coefficient have been set already, we just need to blend the keys */
Object* blendobj = m_gameobj->GetBlendObject();
- // make sure the vertex weight cache is in line with this object
- m_pMeshObject->CheckWeightCache(blendobj);
-
/* we will blend the key directly in m_transverts array: it is used by armature as the start position */
/* m_key can be NULL in case of Modifier deformer */
if (m_key) {
+ WeightsArrayCache cache = {0, NULL};
+ float **per_keyblock_weights;
+
/* store verts locally */
VerifyStorage();
- BKE_key_evaluate_relative(0, m_bmesh->totvert, m_bmesh->totvert, (char *)(float *)m_transverts, m_key, NULL, 0); /* last arg is ignored */
+ per_keyblock_weights = BKE_keyblock_get_per_block_weights(blendobj, m_key, &cache);
+ BKE_key_evaluate_relative(0, m_bmesh->totvert, m_bmesh->totvert, (char *)(float *)m_transverts,
+ m_key, NULL, per_keyblock_weights, 0); /* last arg is ignored */
+ BKE_keyblock_free_per_block_weights(m_key, per_keyblock_weights, &cache);
+
m_bDynamic = true;
}