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Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index 12ef3ff84f1..20ca7f07f2b 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -109,8 +109,8 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void)
{
if (!m_shapeDrivers.empty() && PoseUpdated()) {
vector<IpoCurve*>::iterator it;
- void *poin;
- int type;
+// void *poin;
+// int type;
// the shape drivers use the bone matrix as input. Must
// update the matrix now
@@ -118,11 +118,11 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void)
for (it=m_shapeDrivers.begin(); it!=m_shapeDrivers.end(); it++) {
// no need to set a specific time: this curve has a driver
- IpoCurve *icu = *it;
- calc_icu(icu, 1.0f);
- poin = get_ipo_poin((ID*)m_bmesh->key, icu, &type);
- if (poin)
- write_ipo_poin(poin, type, icu->curval);
+ // XXX IpoCurve *icu = *it;
+ //calc_icu(icu, 1.0f);
+ //poin = get_ipo_poin((ID*)m_bmesh->key, icu, &type);
+ //if (poin)
+ // write_ipo_poin(poin, type, icu->curval);
}
ForceUpdate();