diff options
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeDeformer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index bb3636881ea..b93d731c5e6 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -77,7 +77,7 @@ BL_ShapeDeformer::BL_ShapeDeformer(BL_DeformableGameObject *gameobj, m_lastShapeUpdate(-1) { m_key = m_bmesh->key; - m_bmesh->key = copy_key(m_key); + m_bmesh->key = BKE_key_copy(m_key); }; /* this second constructor is needed for making a mesh deformable on the fly. */ @@ -94,14 +94,14 @@ BL_ShapeDeformer::BL_ShapeDeformer(BL_DeformableGameObject *gameobj, m_lastShapeUpdate(-1) { m_key = m_bmesh->key; - m_bmesh->key = copy_key(m_key); + m_bmesh->key = BKE_key_copy(m_key); }; BL_ShapeDeformer::~BL_ShapeDeformer() { if (m_key && m_bmesh->key && m_key != m_bmesh->key) { - free_key(m_bmesh->key); + BKE_key_free(m_bmesh->key); BLI_remlink_safe(&G.main->key, m_bmesh->key); MEM_freeN(m_bmesh->key); m_bmesh->key = m_key; |