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Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BL_SHAPEDEFORMER
+#define BL_SHAPEDEFORMER
+
+#ifdef WIN32
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
+
+#include "BL_SkinDeformer.h"
+#include "BL_DeformableGameObject.h"
+#include <vector>
+
+struct IpoCurve;
+
+class BL_ShapeDeformer : public BL_SkinDeformer
+{
+public:
+ BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
+ Object *bmeshobj,
+ BL_SkinMeshObject *mesh)
+ :
+ BL_SkinDeformer(gameobj,bmeshobj, mesh),
+ m_lastShapeUpdate(-1)
+ {
+ };
+
+ /* this second constructor is needed for making a mesh deformable on the fly. */
+ BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
+ struct Object *bmeshobj_old,
+ struct Object *bmeshobj_new,
+ class BL_SkinMeshObject *mesh,
+ bool release_object,
+ BL_ArmatureObject* arma = NULL)
+ :
+ BL_SkinDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, arma),
+ m_lastShapeUpdate(-1)
+ {
+ };
+
+ virtual void ProcessReplica();
+ virtual RAS_Deformer *GetReplica(class KX_GameObject* replica);
+ virtual ~BL_ShapeDeformer();
+
+ bool Update (void);
+ bool LoadShapeDrivers(Object* arma);
+ bool ExecuteShapeDrivers(void);
+
+ void ForceUpdate()
+ {
+ m_lastShapeUpdate = -1.0;
+ };
+
+protected:
+ vector<IpoCurve*> m_shapeDrivers;
+ double m_lastShapeUpdate;
+
+};
+
+#endif
+