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Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeDeformer.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h new file mode 100644 index 00000000000..920eae86b7e --- /dev/null +++ b/source/gameengine/Converter/BL_ShapeDeformer.h @@ -0,0 +1,93 @@ +/** + * $Id: BL_SkinDeformer.h 14444 2008-04-16 22:40:48Z hos $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef BL_SHAPEDEFORMER +#define BL_SHAPEDEFORMER + +#ifdef WIN32 +#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning +#endif //WIN32 + +#include "BL_SkinDeformer.h" +#include "BL_DeformableGameObject.h" +#include <vector> + + +class BL_ShapeDeformer : public BL_SkinDeformer +{ +public: + virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map) + { + void **h_obj = (*map)[m_gameobj]; + if (h_obj){ + m_gameobj = (BL_DeformableGameObject*)(*h_obj); + } + else + m_gameobj=NULL; + // relink the underlying skin deformer + BL_SkinDeformer::Relink(map); + }; + BL_ShapeDeformer(BL_DeformableGameObject *gameobj, + Object *bmeshobj, + BL_SkinMeshObject *mesh) + : + BL_SkinDeformer(bmeshobj, mesh), + m_lastShapeUpdate(-1), + m_gameobj(gameobj) + { + }; + + /* this second constructor is needed for making a mesh deformable on the fly. */ + BL_ShapeDeformer(BL_DeformableGameObject *gameobj, + struct Object *bmeshobj_old, + struct Object *bmeshobj_new, + class BL_SkinMeshObject *mesh, + bool release_object, + BL_ArmatureObject* arma = NULL) + : + BL_SkinDeformer(bmeshobj_old, bmeshobj_new, mesh, release_object, arma), + m_lastShapeUpdate(-1), + m_gameobj(gameobj) + { + }; + + virtual void ProcessReplica(); + virtual RAS_Deformer *GetReplica(); + virtual ~BL_ShapeDeformer(); + + bool Update (void); + +protected: + double m_lastShapeUpdate; + BL_DeformableGameObject* m_gameobj; + +}; + +#endif + |