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Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_ShapeDeformer.h | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h deleted file mode 100644 index 276e51f8506..00000000000 --- a/source/gameengine/Converter/BL_ShapeDeformer.h +++ /dev/null @@ -1,85 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file BL_ShapeDeformer.h - * \ingroup bgeconv - */ - -#ifndef __BL_SHAPEDEFORMER_H__ -#define __BL_SHAPEDEFORMER_H__ - -#ifdef _MSC_VER -# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ -#endif - -#include "BL_SkinDeformer.h" -#include "BL_DeformableGameObject.h" -#include <vector> - -class BL_ShapeDeformer : public BL_SkinDeformer -{ -public: - BL_ShapeDeformer(BL_DeformableGameObject *gameobj, - Object *bmeshobj, - RAS_MeshObject *mesh); - - /* this second constructor is needed for making a mesh deformable on the fly. */ - BL_ShapeDeformer(BL_DeformableGameObject *gameobj, - struct Object *bmeshobj_old, - struct Object *bmeshobj_new, - class RAS_MeshObject *mesh, - bool release_object, - bool recalc_normal, - BL_ArmatureObject* arma = NULL); - - virtual RAS_Deformer *GetReplica(); - virtual void ProcessReplica(); - virtual ~BL_ShapeDeformer(); - - bool Update (void); - bool LoadShapeDrivers(KX_GameObject* parent); - bool ExecuteShapeDrivers(void); - - struct Key *GetKey(); - - void ForceUpdate() - { - m_lastShapeUpdate = -1.0; - }; - -protected: - bool m_useShapeDrivers; - double m_lastShapeUpdate; - struct Key* m_key; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_ShapeDeformer") -#endif -}; - -#endif |