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Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index f320df12078..85010ce1bbf 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -111,9 +111,9 @@ BL_SkinDeformer::BL_SkinDeformer(
BL_SkinDeformer::~BL_SkinDeformer()
{
- if(m_releaseobject && m_armobj)
+ if (m_releaseobject && m_armobj)
m_armobj->Release();
- if(m_dfnrToPC)
+ if (m_dfnrToPC)
delete [] m_dfnrToPC;
}
@@ -149,16 +149,16 @@ bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat)
nmat = m_pMeshObject->NumMaterials();
for (imat=0; imat<nmat; imat++) {
mmat = m_pMeshObject->GetMeshMaterial(imat);
- if(!mmat->m_slots[(void*)m_gameobj])
+ if (!mmat->m_slots[(void*)m_gameobj])
continue;
slot = *mmat->m_slots[(void*)m_gameobj];
// for each array
- for(slot->begin(it); !slot->end(it); slot->next(it)) {
+ for (slot->begin(it); !slot->end(it); slot->next(it)) {
// for each vertex
// copy the untransformed data from the original mvert
- for(i=it.startvertex; i<it.endvertex; i++) {
+ for (i=it.startvertex; i<it.endvertex; i++) {
RAS_TexVert& v = it.vertex[i];
v.SetXYZ(m_transverts[v.getOrigIndex()]);
if (m_copyNormals)
@@ -307,7 +307,7 @@ bool BL_SkinDeformer::UpdateInternal(bool shape_applied)
/* See if the armature has been updated for this frame */
if (PoseUpdated()){
- if(!shape_applied) {
+ if (!shape_applied) {
/* store verts locally */
VerifyStorage();