diff options
Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.h | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index f1e1e51dd9b..7495deb2257 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -32,8 +32,8 @@ #ifndef __BL_SKINDEFORMER_H__ #define __BL_SKINDEFORMER_H__ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning +#ifdef _MSC_VER +# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ #endif /* WIN32 */ #include "CTR_HashedPtr.h" @@ -56,18 +56,18 @@ public: void SetArmature (class BL_ArmatureObject *armobj); BL_SkinDeformer(BL_DeformableGameObject *gameobj, - struct Object *bmeshobj, - class RAS_MeshObject *mesh, - BL_ArmatureObject* arma = NULL); + struct Object *bmeshobj, + class RAS_MeshObject *mesh, + BL_ArmatureObject* arma = NULL); /* this second constructor is needed for making a mesh deformable on the fly. */ BL_SkinDeformer(BL_DeformableGameObject *gameobj, - struct Object *bmeshobj_old, - struct Object *bmeshobj_new, - class RAS_MeshObject *mesh, - bool release_object, - bool recalc_normal, - BL_ArmatureObject* arma = NULL); + struct Object *bmeshobj_old, + struct Object *bmeshobj_new, + class RAS_MeshObject *mesh, + bool release_object, + bool recalc_normal, + BL_ArmatureObject* arma = NULL); virtual RAS_Deformer *GetReplica(); virtual void ProcessReplica(); @@ -120,5 +120,4 @@ protected: #endif }; -#endif - +#endif /* __BL_SKINDEFORMER_H__ */ |