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Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h16
1 files changed, 1 insertions, 15 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index d3fc5ae2a81..e08de8c478a 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -50,17 +50,7 @@ class BL_SkinDeformer : public BL_MeshDeformer
{
public:
// void SetArmatureController (BL_ArmatureController *cont);
- virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)
- {
- if (m_armobj){
- void **h_obj = (*map)[m_armobj];
- if (h_obj){
- SetArmature( (BL_ArmatureObject*)(*h_obj) );
- }
- else
- m_armobj=NULL;
- }
- }
+ virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map);
void SetArmature (class BL_ArmatureObject *armobj);
BL_SkinDeformer(BL_DeformableGameObject *gameobj,
@@ -81,10 +71,6 @@ public:
virtual ~BL_SkinDeformer();
bool Update (void);
bool Apply (class RAS_IPolyMaterial *polymat);
- bool PoseApplied()
- { return m_poseApplied; }
- void PoseApplied(bool applied)
- { m_poseApplied = applied; }
bool PoseUpdated(void)
{
if (m_armobj && m_lastArmaUpdate!=m_armobj->GetLastFrame()) {