diff options
Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index 79043f60db8..1feed3c3d16 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -48,7 +48,7 @@ #include "RAS_Deformer.h" -class BL_SkinDeformer : public BL_MeshDeformer +class BL_SkinDeformer : public BL_MeshDeformer { public: // void SetArmatureController (BL_ArmatureController *cont); @@ -76,13 +76,13 @@ public: bool Update (void); bool UpdateInternal (bool shape_applied); bool Apply (class RAS_IPolyMaterial *polymat); - bool UpdateBuckets(void) + bool UpdateBuckets(void) { // update the deformer and all the mesh slots; Apply() does it well, so just call it. return Apply(NULL); } bool PoseUpdated(void) - { + { if (m_armobj && m_lastArmaUpdate!=m_armobj->GetLastFrame()) { return true; } |