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Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.h')
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index 79043f60db8..1feed3c3d16 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -48,7 +48,7 @@
#include "RAS_Deformer.h"
-class BL_SkinDeformer : public BL_MeshDeformer
+class BL_SkinDeformer : public BL_MeshDeformer
{
public:
// void SetArmatureController (BL_ArmatureController *cont);
@@ -76,13 +76,13 @@ public:
bool Update (void);
bool UpdateInternal (bool shape_applied);
bool Apply (class RAS_IPolyMaterial *polymat);
- bool UpdateBuckets(void)
+ bool UpdateBuckets(void)
{
// update the deformer and all the mesh slots; Apply() does it well, so just call it.
return Apply(NULL);
}
bool PoseUpdated(void)
- {
+ {
if (m_armobj && m_lastArmaUpdate!=m_armobj->GetLastFrame()) {
return true;
}