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Diffstat (limited to 'source/gameengine/Converter/BL_SkinMeshObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.cpp142
1 files changed, 58 insertions, 84 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp
index 8bc78c7f757..fa215df1e1c 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.cpp
+++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp
@@ -43,90 +43,6 @@
#include "KX_GameObject.h"
#include "RAS_BucketManager.h"
-void BL_SkinMeshObject::AddPolygon(RAS_Polygon* poly)
-{
- /* We're overriding this so that we can eventually associate faces with verts somehow */
-
- // For vertIndex in poly:
- // find the appropriate normal
-
- RAS_MeshObject::AddPolygon(poly);
-}
-
-#ifdef __NLA_OLDDEFORM
-int BL_SkinMeshObject::FindOrAddDeform(int vtxarray, struct MVert *mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat)
-#else
-int BL_SkinMeshObject::FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat)
-#endif
-{
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- int numvert = ao->m_MvertArrayCache1[vtxarray]->size();
-
- /* Check to see if this has already been pushed */
- for (unsigned int i=0; i<ao->m_MvertArrayCache1[vtxarray]->size(); i++){
- if (mv == (*ao->m_MvertArrayCache1[vtxarray])[i])
- return i;
- }
-
- ao->m_MvertArrayCache1[vtxarray]->push_back(mv);
- ao->m_DvertArrayCache1[vtxarray]->push_back(dv);
-
- return numvert;
-};
-
-int BL_SkinMeshObject::FindVertexArray(int numverts,RAS_IPolyMaterial* polymat)
-{
- int array=-1;
-
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(polymat);
-
-
- for (size_t i=0;i<ao->m_VertexArrayCache1.size();i++)
- {
- if ( (ao->m_TriangleArrayCount[i] + (numverts-2)) < BUCKET_MAX_TRIANGLES)
- {
- if((ao->m_VertexArrayCache1[i]->size()+numverts < BUCKET_MAX_INDICES))
- {
- array = i;
- ao->m_TriangleArrayCount[array]+=numverts-2;
- break;
- }
- }
- }
-
-
- if (array == -1)
- {
- array = ao->m_VertexArrayCache1.size();
-
- vector<RAS_TexVert>* va = new vector<RAS_TexVert>;
- ao->m_VertexArrayCache1.push_back(va);
-
- KX_IndexArray *ia = new KX_IndexArray();
- ao->m_IndexArrayCache1.push_back(ia);
-
-#ifdef __NLA_OLDDEFORM
- BL_MVertArray *bva = new BL_MVertArray();
-#else
- KX_IndexArray *bva = new KX_IndexArray();
-#endif
- ao->m_MvertArrayCache1.push_back(bva);
-
- BL_DeformVertArray *dva = new BL_DeformVertArray();
- ao->m_DvertArrayCache1.push_back(dva);
-
- KX_IndexArray *da = new KX_IndexArray();
- ao->m_DIndexArrayCache1.push_back(da);
-
- ao->m_TriangleArrayCount.push_back(numverts-2);
-
- }
-
-
- return array;
-}
-
-
//void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,RAS_BucketManager* bucketmgr)
void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec)
{
@@ -150,5 +66,63 @@ void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObje
}
+static int get_def_index(Object* ob, const char* vgroup)
+{
+ bDeformGroup *curdef;
+ int index = 0;
+
+ for (curdef = (bDeformGroup*)ob->defbase.first; curdef; curdef=(bDeformGroup*)curdef->next, index++)
+ if (!strcmp(curdef->name, vgroup))
+ return index;
+ return -1;
+}
+
+void BL_SkinMeshObject::CheckWeightCache(Object* obj)
+{
+ KeyBlock *kb;
+ int kbindex, defindex;
+ MDeformVert *dvert= NULL;
+ int totvert, i, j;
+ float *weights;
+
+ if (!m_mesh->key)
+ return;
+
+ for(kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++)
+ {
+ // first check the cases where the weight must be cleared
+ if (kb->vgroup[0] == 0 ||
+ m_mesh->dvert == NULL ||
+ (defindex = get_def_index(obj, kb->vgroup)) == -1) {
+ if (kb->weights) {
+ MEM_freeN(kb->weights);
+ kb->weights = NULL;
+ }
+ m_cacheWeightIndex[kbindex] = -1;
+ } else if (m_cacheWeightIndex[kbindex] != defindex) {
+ // a weight array is required but the cache is not matching
+ if (kb->weights) {
+ MEM_freeN(kb->weights);
+ kb->weights = NULL;
+ }
+
+ dvert= m_mesh->dvert;
+ totvert= m_mesh->totvert;
+
+ weights= (float*)MEM_callocN(totvert*sizeof(float), "weights");
+
+ for (i=0; i < totvert; i++, dvert++) {
+ for(j=0; j<dvert->totweight; j++) {
+ if (dvert->dw[j].def_nr == defindex) {
+ weights[i]= dvert->dw[j].weight;
+ break;
+ }
+ }
+ }
+ kb->weights = weights;
+ m_cacheWeightIndex[kbindex] = defindex;
+ }
+ }
+}