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Diffstat (limited to 'source/gameengine/Converter/BL_SkinMeshObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.cpp186
1 files changed, 94 insertions, 92 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp
index 8bc78c7f757..eb3f9d0588d 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.cpp
+++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp
@@ -28,127 +28,129 @@
* Deformer that supports armature skinning
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
-#include "RAS_IPolygonMaterial.h"
-#include "BL_SkinMeshObject.h"
-#include "BL_DeformableGameObject.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "KX_GameObject.h"
+
#include "RAS_BucketManager.h"
+#include "RAS_IPolygonMaterial.h"
-void BL_SkinMeshObject::AddPolygon(RAS_Polygon* poly)
-{
- /* We're overriding this so that we can eventually associate faces with verts somehow */
+#include "KX_GameObject.h"
- // For vertIndex in poly:
- // find the appropriate normal
+#include "BL_SkinMeshObject.h"
+#include "BL_DeformableGameObject.h"
- RAS_MeshObject::AddPolygon(poly);
-}
+BL_SkinMeshObject::BL_SkinMeshObject(Mesh* mesh, int lightlayer)
+ : RAS_MeshObject (mesh, lightlayer)
+{
+ m_bDeformed = true;
-#ifdef __NLA_OLDDEFORM
-int BL_SkinMeshObject::FindOrAddDeform(int vtxarray, struct MVert *mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat)
-#else
-int BL_SkinMeshObject::FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat)
-#endif
-{
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- int numvert = ao->m_MvertArrayCache1[vtxarray]->size();
-
- /* Check to see if this has already been pushed */
- for (unsigned int i=0; i<ao->m_MvertArrayCache1[vtxarray]->size(); i++){
- if (mv == (*ao->m_MvertArrayCache1[vtxarray])[i])
- return i;
+ if (m_mesh && m_mesh->key)
+ {
+ KeyBlock *kb;
+ int count=0;
+ // initialize weight cache for shape objects
+ // count how many keys in this mesh
+ for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next)
+ count++;
+ m_cacheWeightIndex.resize(count,-1);
}
+}
- ao->m_MvertArrayCache1[vtxarray]->push_back(mv);
- ao->m_DvertArrayCache1[vtxarray]->push_back(dv);
-
- return numvert;
-};
-
-int BL_SkinMeshObject::FindVertexArray(int numverts,RAS_IPolyMaterial* polymat)
+BL_SkinMeshObject::~BL_SkinMeshObject()
{
- int array=-1;
-
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(polymat);
-
-
- for (size_t i=0;i<ao->m_VertexArrayCache1.size();i++)
+ if (m_mesh && m_mesh->key)
{
- if ( (ao->m_TriangleArrayCount[i] + (numverts-2)) < BUCKET_MAX_TRIANGLES)
- {
- if((ao->m_VertexArrayCache1[i]->size()+numverts < BUCKET_MAX_INDICES))
- {
- array = i;
- ao->m_TriangleArrayCount[array]+=numverts-2;
- break;
- }
+ KeyBlock *kb;
+ // remove the weight cache to avoid memory leak
+ for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) {
+ if(kb->weights)
+ MEM_freeN(kb->weights);
+ kb->weights= NULL;
}
}
-
+}
- if (array == -1)
- {
- array = ao->m_VertexArrayCache1.size();
-
- vector<RAS_TexVert>* va = new vector<RAS_TexVert>;
- ao->m_VertexArrayCache1.push_back(va);
-
- KX_IndexArray *ia = new KX_IndexArray();
- ao->m_IndexArrayCache1.push_back(ia);
+void BL_SkinMeshObject::UpdateBuckets(void* clientobj,double* oglmatrix,bool useObjectColor,const MT_Vector4& rgbavec, bool visible, bool culled)
+{
+ list<RAS_MeshMaterial>::iterator it;
+ list<RAS_MeshSlot*>::iterator sit;
-#ifdef __NLA_OLDDEFORM
- BL_MVertArray *bva = new BL_MVertArray();
-#else
- KX_IndexArray *bva = new KX_IndexArray();
-#endif
- ao->m_MvertArrayCache1.push_back(bva);
+ for(it = m_materials.begin();it!=m_materials.end();++it) {
+ if(!it->m_slots[clientobj])
+ continue;
- BL_DeformVertArray *dva = new BL_DeformVertArray();
- ao->m_DvertArrayCache1.push_back(dva);
+ RAS_MeshSlot *slot = *it->m_slots[clientobj];
+ slot->m_pDeformer = ((BL_DeformableGameObject*)clientobj)->GetDeformer();
+ }
- KX_IndexArray *da = new KX_IndexArray();
- ao->m_DIndexArrayCache1.push_back(da);
+ RAS_MeshObject::UpdateBuckets(clientobj, oglmatrix, useObjectColor, rgbavec, visible, culled);
+}
- ao->m_TriangleArrayCount.push_back(numverts-2);
+static int get_def_index(Object* ob, const char* vgroup)
+{
+ bDeformGroup *curdef;
+ int index = 0;
- }
+ for (curdef = (bDeformGroup*)ob->defbase.first; curdef; curdef=(bDeformGroup*)curdef->next, index++)
+ if (!strcmp(curdef->name, vgroup))
+ return index;
-
- return array;
+ return -1;
}
-
-//void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,RAS_BucketManager* bucketmgr)
-void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec)
+void BL_SkinMeshObject::CheckWeightCache(Object* obj)
{
+ KeyBlock *kb;
+ int kbindex, defindex;
+ MDeformVert *dvert= NULL;
+ int totvert, i, j;
+ float *weights;
- KX_MeshSlot ms;
- ms.m_clientObj = clientobj;
- ms.m_mesh = this;
- ms.m_OpenGLMatrix = oglmatrix;
- ms.m_bObjectColor = useObjectColor;
- ms.m_RGBAcolor = rgbavec;
- ms.m_pDeformer = ((BL_DeformableGameObject*)clientobj)->m_pDeformer;
-
- for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();it++)
- {
-
- RAS_MaterialBucket* materialbucket = (*it);
+ if (!m_mesh->key)
+ return;
-// KX_ArrayOptimizer* oa = GetArrayOptimizer(materialbucket->GetPolyMaterial());
- materialbucket->SetMeshSlot(ms);
+ for(kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++)
+ {
+ // first check the cases where the weight must be cleared
+ if (kb->vgroup[0] == 0 ||
+ m_mesh->dvert == NULL ||
+ (defindex = get_def_index(obj, kb->vgroup)) == -1) {
+ if (kb->weights) {
+ MEM_freeN(kb->weights);
+ kb->weights = NULL;
+ }
+ m_cacheWeightIndex[kbindex] = -1;
+ } else if (m_cacheWeightIndex[kbindex] != defindex) {
+ // a weight array is required but the cache is not matching
+ if (kb->weights) {
+ MEM_freeN(kb->weights);
+ kb->weights = NULL;
+ }
+
+ dvert= m_mesh->dvert;
+ totvert= m_mesh->totvert;
+
+ weights= (float*)MEM_callocN(totvert*sizeof(float), "weights");
+
+ for (i=0; i < totvert; i++, dvert++) {
+ for(j=0; j<dvert->totweight; j++) {
+ if (dvert->dw[j].def_nr == defindex) {
+ weights[i]= dvert->dw[j].weight;
+ break;
+ }
+ }
+ }
+ kb->weights = weights;
+ m_cacheWeightIndex[kbindex] = defindex;
+ }
}
-
}
-