diff options
Diffstat (limited to 'source/gameengine/Converter/BL_SkinMeshObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_SkinMeshObject.cpp | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp deleted file mode 100644 index 4eb01df410b..00000000000 --- a/source/gameengine/Converter/BL_SkinMeshObject.cpp +++ /dev/null @@ -1,156 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - * Deformer that supports armature skinning - */ - -#ifdef WIN32 -#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif //WIN32 - -#include "MEM_guardedalloc.h" - -#include "DNA_key_types.h" -#include "DNA_mesh_types.h" -#include "DNA_meshdata_types.h" - -#include "RAS_BucketManager.h" -#include "RAS_IPolygonMaterial.h" - -#include "KX_GameObject.h" - -#include "BL_SkinMeshObject.h" -#include "BL_DeformableGameObject.h" - -BL_SkinMeshObject::BL_SkinMeshObject(Mesh* mesh) - : RAS_MeshObject (mesh) -{ - m_bDeformed = true; - - if (m_mesh && m_mesh->key) - { - KeyBlock *kb; - int count=0; - // initialize weight cache for shape objects - // count how many keys in this mesh - for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) - count++; - m_cacheWeightIndex.resize(count,-1); - } -} - -BL_SkinMeshObject::~BL_SkinMeshObject() -{ - if (m_mesh && m_mesh->key) - { - KeyBlock *kb; - // remove the weight cache to avoid memory leak - for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) { - if(kb->weights) - MEM_freeN(kb->weights); - kb->weights= NULL; - } - } -} - -void BL_SkinMeshObject::UpdateBuckets(void* clientobj,double* oglmatrix,bool useObjectColor,const MT_Vector4& rgbavec, bool visible, bool culled) -{ - list<RAS_MeshMaterial>::iterator it; - list<RAS_MeshSlot*>::iterator sit; - - for(it = m_materials.begin();it!=m_materials.end();++it) { - if(!it->m_slots[clientobj]) - continue; - - RAS_MeshSlot *slot = *it->m_slots[clientobj]; - slot->SetDeformer(((BL_DeformableGameObject*)clientobj)->GetDeformer()); - } - - RAS_MeshObject::UpdateBuckets(clientobj, oglmatrix, useObjectColor, rgbavec, visible, culled); -} - -static int get_def_index(Object* ob, const char* vgroup) -{ - bDeformGroup *curdef; - int index = 0; - - for (curdef = (bDeformGroup*)ob->defbase.first; curdef; curdef=(bDeformGroup*)curdef->next, index++) - if (!strcmp(curdef->name, vgroup)) - return index; - - return -1; -} - -void BL_SkinMeshObject::CheckWeightCache(Object* obj) -{ - KeyBlock *kb; - int kbindex, defindex; - MDeformVert *dvert= NULL; - int totvert, i, j; - float *weights; - - if (!m_mesh->key) - return; - - for(kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++) - { - // first check the cases where the weight must be cleared - if (kb->vgroup[0] == 0 || - m_mesh->dvert == NULL || - (defindex = get_def_index(obj, kb->vgroup)) == -1) { - if (kb->weights) { - MEM_freeN(kb->weights); - kb->weights = NULL; - } - m_cacheWeightIndex[kbindex] = -1; - } else if (m_cacheWeightIndex[kbindex] != defindex) { - // a weight array is required but the cache is not matching - if (kb->weights) { - MEM_freeN(kb->weights); - kb->weights = NULL; - } - - dvert= m_mesh->dvert; - totvert= m_mesh->totvert; - - weights= (float*)MEM_callocN(totvert*sizeof(float), "weights"); - - for (i=0; i < totvert; i++, dvert++) { - for(j=0; j<dvert->totweight; j++) { - if (dvert->dw[j].def_nr == defindex) { - weights[i]= dvert->dw[j].weight; - break; - } - } - } - kb->weights = weights; - m_cacheWeightIndex[kbindex] = defindex; - } - } -} - - |