diff options
Diffstat (limited to 'source/gameengine/Converter/BL_SkinMeshObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_SkinMeshObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp index 98a55662421..2994f424572 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.cpp +++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp @@ -66,7 +66,7 @@ int BL_SkinMeshObject::FindOrAddDeform(int vtxarray, int mv, struct MDeformVert int numvert = ao->m_MvertArrayCache1[vtxarray]->size(); /* Check to see if this has already been pushed */ - for (int i=0; i<ao->m_MvertArrayCache1[vtxarray]->size(); i++){ + for (size_t i=0; i<ao->m_MvertArrayCache1[vtxarray]->size(); i++){ if (mv == (*ao->m_MvertArrayCache1[vtxarray])[i]) return i; } @@ -84,7 +84,7 @@ int BL_SkinMeshObject::FindVertexArray(int numverts,RAS_IPolyMaterial* polymat) BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(polymat); - for (int i=0;i<ao->m_VertexArrayCache1.size();i++) + for (size_t i=0;i<ao->m_VertexArrayCache1.size();i++) { if ( (ao->m_TriangleArrayCount[i] + (numverts-2)) < BUCKET_MAX_TRIANGLES) { |