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Diffstat (limited to 'source/gameengine/Converter/BL_SkinMeshObject.h')
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.h45
1 files changed, 5 insertions, 40 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h
index c21fb64204b..8544a2b958c 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.h
+++ b/source/gameengine/Converter/BL_SkinMeshObject.h
@@ -33,62 +33,27 @@
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
-#include "MEM_guardedalloc.h"
+
#include "RAS_MeshObject.h"
#include "RAS_Deformer.h"
#include "RAS_IPolygonMaterial.h"
#include "BL_MeshDeformer.h"
-#include "DNA_mesh_types.h"
-#include "DNA_key_types.h"
-#include "DNA_meshdata_types.h"
-
class BL_SkinMeshObject : public RAS_MeshObject
{
-
-// enum { BUCKET_MAX_INDICES = 16384};//2048};//8192};
-// enum { BUCKET_MAX_TRIANGLES = 4096};
-
protected:
vector<int> m_cacheWeightIndex;
public:
- void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec);
-// void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,class RAS_BucketManager* bucketmgr);
-
- BL_SkinMeshObject(Mesh* mesh, int lightlayer) : RAS_MeshObject (mesh, lightlayer)
- {
- m_class = 1;
- if (m_mesh && m_mesh->key)
- {
- KeyBlock *kb;
- int count=0;
- // initialize weight cache for shape objects
- // count how many keys in this mesh
- for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next)
- count++;
- m_cacheWeightIndex.resize(count,-1);
- }
- };
+ BL_SkinMeshObject(Mesh* mesh, int lightlayer);
+ ~BL_SkinMeshObject();
- virtual ~BL_SkinMeshObject()
- {
- if (m_mesh && m_mesh->key)
- {
- KeyBlock *kb;
- // remove the weight cache to avoid memory leak
- for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) {
- if(kb->weights)
- MEM_freeN(kb->weights);
- kb->weights= NULL;
- }
- }
- };
+ void UpdateBuckets(void* clientobj, double* oglmatrix,
+ bool useObjectColor, const MT_Vector4& rgbavec, bool visible, bool culled);
// for shape keys,
void CheckWeightCache(struct Object* obj);
-
};
#endif