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Diffstat (limited to 'source/gameengine/Converter/BL_SkinMeshObject.h')
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.h94
1 files changed, 0 insertions, 94 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h
index cc2b8de600e..c21fb64204b 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.h
+++ b/source/gameengine/Converter/BL_SkinMeshObject.h
@@ -44,78 +44,19 @@
#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
-typedef vector<struct MVert*> BL_MVertArray;
-typedef vector<struct MDeformVert*> BL_DeformVertArray;
-typedef vector<class BL_TexVert> BL_VertexArray;
-
-
-typedef vector<vector<struct MDeformVert*>*> vecMDVertArray;
-typedef vector<vector<class BL_TexVert>*> vecBVertexArray;
-
-class BL_SkinArrayOptimizer : public KX_ArrayOptimizer
-{
-public:
- BL_SkinArrayOptimizer(int index)
- :KX_ArrayOptimizer (index) {};
- virtual ~BL_SkinArrayOptimizer(){
-
- for (vector<KX_IndexArray*>::iterator itv = m_MvertArrayCache1.begin();
- !(itv == m_MvertArrayCache1.end());itv++)
- {
- delete (*itv);
- }
- for (vector<BL_DeformVertArray*>::iterator itd = m_DvertArrayCache1.begin();
- !(itd == m_DvertArrayCache1.end());itd++)
- {
- delete (*itd);
- }
- for (vector<KX_IndexArray*>::iterator iti = m_DIndexArrayCache1.begin();
- !(iti == m_DIndexArrayCache1.end());iti++)
- {
- delete (*iti);
- }
-
- m_MvertArrayCache1.clear();
- m_DvertArrayCache1.clear();
- m_DIndexArrayCache1.clear();
- };
-
- vector<KX_IndexArray*> m_MvertArrayCache1;
- vector<BL_DeformVertArray*> m_DvertArrayCache1;
- vector<KX_IndexArray*> m_DIndexArrayCache1;
-
-};
-
class BL_SkinMeshObject : public RAS_MeshObject
{
// enum { BUCKET_MAX_INDICES = 16384};//2048};//8192};
// enum { BUCKET_MAX_TRIANGLES = 4096};
- KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat)
- {
- KX_ArrayOptimizer** aop = (m_matVertexArrayS[*polymat]);
- if (aop)
- return *aop;
- int numelements = m_matVertexArrayS.size();
- m_sortedMaterials.push_back(polymat);
-
- BL_SkinArrayOptimizer* ao = new BL_SkinArrayOptimizer(numelements);
- m_matVertexArrayS.insert(*polymat,ao);
- return ao;
- }
-
protected:
vector<int> m_cacheWeightIndex;
public:
- struct BL_MDVertMap { RAS_IPolyMaterial *mat; int index; };
- vector<vector<BL_MDVertMap> > m_mvert_to_dvert_mapping;
-
void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec);
// void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,class RAS_BucketManager* bucketmgr);
- int FindVertexArray(int numverts,RAS_IPolyMaterial* polymat);
BL_SkinMeshObject(Mesh* mesh, int lightlayer) : RAS_MeshObject (mesh, lightlayer)
{
m_class = 1;
@@ -144,42 +85,7 @@ public:
}
}
};
-
- const vecIndexArrays& GetDIndexCache (RAS_IPolyMaterial* mat)
- {
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- return ao->m_DIndexArrayCache1;
- }
- const vecMDVertArray& GetDVertCache (RAS_IPolyMaterial* mat)
- {
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- return ao->m_DvertArrayCache1;
- }
- const vecIndexArrays& GetMVertCache (RAS_IPolyMaterial* mat)
- {
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- return ao->m_MvertArrayCache1;
- }
- void AddPolygon(RAS_Polygon* poly);
- int FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat);
- int FindOrAddVertex(int vtxarray,const MT_Point3& xyz,
- const MT_Point2& uv,
- const MT_Point2& uv2,
- const MT_Vector4& tangent,
- const unsigned int rgbacolor,
- const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat, int origindex)
- {
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);
- int numverts = ao->m_VertexArrayCache1[vtxarray]->size();
- int index = RAS_MeshObject::FindOrAddVertex(vtxarray, xyz, uv, uv2, tangent, rgbacolor, normal, flat, mat, origindex);
-
- /* this means a new vertex was added, so we add the defnr too */
- if(index == numverts)
- ao->m_DIndexArrayCache1[vtxarray]->push_back(defnr);
-
- return index;
- }
// for shape keys,
void CheckWeightCache(struct Object* obj);