Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Converter/BL_SkinMeshObject.h')
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.h79
1 files changed, 45 insertions, 34 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h
index 0ca7428c0f0..cc2b8de600e 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.h
+++ b/source/gameengine/Converter/BL_SkinMeshObject.h
@@ -33,7 +33,7 @@
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
-
+#include "MEM_guardedalloc.h"
#include "RAS_MeshObject.h"
#include "RAS_Deformer.h"
#include "RAS_IPolygonMaterial.h"
@@ -41,6 +41,7 @@
#include "BL_MeshDeformer.h"
#include "DNA_mesh_types.h"
+#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
typedef vector<struct MVert*> BL_MVertArray;
@@ -105,15 +106,43 @@ class BL_SkinMeshObject : public RAS_MeshObject
}
protected:
+ vector<int> m_cacheWeightIndex;
+
public:
+ struct BL_MDVertMap { RAS_IPolyMaterial *mat; int index; };
+ vector<vector<BL_MDVertMap> > m_mvert_to_dvert_mapping;
+
void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec);
// void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,class RAS_BucketManager* bucketmgr);
int FindVertexArray(int numverts,RAS_IPolyMaterial* polymat);
- BL_SkinMeshObject(int lightlayer) : RAS_MeshObject (lightlayer)
- { m_class = 1;};
+ BL_SkinMeshObject(Mesh* mesh, int lightlayer) : RAS_MeshObject (mesh, lightlayer)
+ {
+ m_class = 1;
+ if (m_mesh && m_mesh->key)
+ {
+ KeyBlock *kb;
+ int count=0;
+ // initialize weight cache for shape objects
+ // count how many keys in this mesh
+ for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next)
+ count++;
+ m_cacheWeightIndex.resize(count,-1);
+ }
+ };
- virtual ~BL_SkinMeshObject(){
+ virtual ~BL_SkinMeshObject()
+ {
+ if (m_mesh && m_mesh->key)
+ {
+ KeyBlock *kb;
+ // remove the weight cache to avoid memory leak
+ for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) {
+ if(kb->weights)
+ MEM_freeN(kb->weights);
+ kb->weights= NULL;
+ }
+ }
};
const vecIndexArrays& GetDIndexCache (RAS_IPolyMaterial* mat)
@@ -139,38 +168,20 @@ public:
const MT_Point2& uv2,
const MT_Vector4& tangent,
const unsigned int rgbacolor,
- const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat)
+ const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat, int origindex)
{
- RAS_TexVert tempvert(xyz,uv,uv2, tangent,rgbacolor,normal,flat ? TV_CALCFACENORMAL : 0);
-
- // KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
-
- int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
-
- int index=-1;
-
- for (int i=0;i<numverts;i++)
- {
- const RAS_TexVert& vtx = (*ao->m_VertexArrayCache1[vtxarray])[i];
- if (tempvert.closeTo(&vtx))
- {
- index = i;
- break;
- }
-
- }
- if (index >= 0)
- return index;
-
- // no vertex found, add one
- ao->m_VertexArrayCache1[vtxarray]->push_back(tempvert);
- ao->m_DIndexArrayCache1[vtxarray]->push_back(defnr);
-
- return numverts;
-
-
+ BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);
+ int numverts = ao->m_VertexArrayCache1[vtxarray]->size();
+ int index = RAS_MeshObject::FindOrAddVertex(vtxarray, xyz, uv, uv2, tangent, rgbacolor, normal, flat, mat, origindex);
+
+ /* this means a new vertex was added, so we add the defnr too */
+ if(index == numverts)
+ ao->m_DIndexArrayCache1[vtxarray]->push_back(defnr);
+
+ return index;
}
+ // for shape keys,
+ void CheckWeightCache(struct Object* obj);
};