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Diffstat (limited to 'source/gameengine/Converter/BlenderWorldInfo.cpp')
-rw-r--r-- | source/gameengine/Converter/BlenderWorldInfo.cpp | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp new file mode 100644 index 00000000000..5dd41a317aa --- /dev/null +++ b/source/gameengine/Converter/BlenderWorldInfo.cpp @@ -0,0 +1,215 @@ +/** + * $Id$ + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#include <stdio.h> // printf() + + +#include "BlenderWorldInfo.h" +#include "KX_BlenderGL.h" + +/* This little block needed for linking to Blender... */ +#ifdef WIN32 +#include "BLI_winstuff.h" +#endif + +/* This list includes only data type definitions */ +#include "DNA_object_types.h" +#include "DNA_material_types.h" +#include "DNA_image_types.h" +#include "DNA_lamp_types.h" +#include "DNA_group_types.h" +#include "DNA_scene_types.h" +#include "DNA_camera_types.h" +#include "DNA_property_types.h" +#include "DNA_text_types.h" +#include "DNA_sensor_types.h" +#include "DNA_controller_types.h" +#include "DNA_actuator_types.h" +#include "DNA_mesh_types.h" +#include "DNA_view3d_types.h" +#include "DNA_world_types.h" +#include "DNA_screen_types.h" + +#include "BKE_global.h" +/* end of blender include block */ + + +BlenderWorldInfo::BlenderWorldInfo(struct World* blenderworld) +{ + if (blenderworld) + { + m_hasworld = true; + + // do we have mist? + if ((blenderworld->mode) & WO_MIST) + { + m_hasmist = true; + m_miststart = blenderworld->miststa; + m_mistdistance = blenderworld->mistdist; + m_mistred = blenderworld->horr; + m_mistgreen = blenderworld->horg; + m_mistblue = blenderworld->horb; + } + else + { + m_hasmist = false; + m_miststart = 0.0; + m_mistdistance = 0.0; + m_mistred = 0.0; + m_mistgreen = 0.0; + m_mistblue = 0.0; + } + + m_backgroundred = blenderworld->horr; + m_backgroundgreen = blenderworld->horg; + m_backgroundblue = blenderworld->horb; + } + else + { + m_hasworld = false; + } +} + + + +BlenderWorldInfo::~BlenderWorldInfo() +{ + +} + + +bool BlenderWorldInfo::hasWorld() +{ + return m_hasworld; +} + + + +bool BlenderWorldInfo::hasMist() +{ + return m_hasmist; +} + + + +float BlenderWorldInfo::getBackColorRed() +{ + return m_backgroundred; +} + + + +float BlenderWorldInfo::getBackColorGreen() +{ + return m_backgroundgreen; +} + + + +float BlenderWorldInfo::getBackColorBlue() +{ + return m_backgroundblue; +} + + + +float BlenderWorldInfo::getMistStart() +{ + return m_miststart; +} + + + +float BlenderWorldInfo::getMistDistance() +{ + return m_mistdistance; +} + + + +float BlenderWorldInfo::getMistColorRed() +{ + return m_mistred; +} + + + +float BlenderWorldInfo::getMistColorGreen() +{ + return m_mistgreen; +} + + + +float BlenderWorldInfo::getMistColorBlue() +{ + return m_mistblue; +} + + + void +BlenderWorldInfo::setMistStart( + float d +) { + m_miststart = d; +} + + + void +BlenderWorldInfo::setMistDistance( + float d +) { + m_mistdistance = d; +} + + + void +BlenderWorldInfo::setMistColorRed( + float d +) { + m_mistred = d; +} + + + void +BlenderWorldInfo::setMistColorGreen( + float d +) { + m_mistgreen = d; +} + + + void +BlenderWorldInfo::setMistColorBlue( + float d +) { + m_mistblue = d; +} |