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Diffstat (limited to 'source/gameengine/Converter/BlenderWorldInfo.cpp')
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.cpp215
1 files changed, 215 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdio.h> // printf()
+
+
+#include "BlenderWorldInfo.h"
+#include "KX_BlenderGL.h"
+
+/* This little block needed for linking to Blender... */
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+/* This list includes only data type definitions */
+#include "DNA_object_types.h"
+#include "DNA_material_types.h"
+#include "DNA_image_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_group_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_property_types.h"
+#include "DNA_text_types.h"
+#include "DNA_sensor_types.h"
+#include "DNA_controller_types.h"
+#include "DNA_actuator_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_global.h"
+/* end of blender include block */
+
+
+BlenderWorldInfo::BlenderWorldInfo(struct World* blenderworld)
+{
+ if (blenderworld)
+ {
+ m_hasworld = true;
+
+ // do we have mist?
+ if ((blenderworld->mode) & WO_MIST)
+ {
+ m_hasmist = true;
+ m_miststart = blenderworld->miststa;
+ m_mistdistance = blenderworld->mistdist;
+ m_mistred = blenderworld->horr;
+ m_mistgreen = blenderworld->horg;
+ m_mistblue = blenderworld->horb;
+ }
+ else
+ {
+ m_hasmist = false;
+ m_miststart = 0.0;
+ m_mistdistance = 0.0;
+ m_mistred = 0.0;
+ m_mistgreen = 0.0;
+ m_mistblue = 0.0;
+ }
+
+ m_backgroundred = blenderworld->horr;
+ m_backgroundgreen = blenderworld->horg;
+ m_backgroundblue = blenderworld->horb;
+ }
+ else
+ {
+ m_hasworld = false;
+ }
+}
+
+
+
+BlenderWorldInfo::~BlenderWorldInfo()
+{
+
+}
+
+
+bool BlenderWorldInfo::hasWorld()
+{
+ return m_hasworld;
+}
+
+
+
+bool BlenderWorldInfo::hasMist()
+{
+ return m_hasmist;
+}
+
+
+
+float BlenderWorldInfo::getBackColorRed()
+{
+ return m_backgroundred;
+}
+
+
+
+float BlenderWorldInfo::getBackColorGreen()
+{
+ return m_backgroundgreen;
+}
+
+
+
+float BlenderWorldInfo::getBackColorBlue()
+{
+ return m_backgroundblue;
+}
+
+
+
+float BlenderWorldInfo::getMistStart()
+{
+ return m_miststart;
+}
+
+
+
+float BlenderWorldInfo::getMistDistance()
+{
+ return m_mistdistance;
+}
+
+
+
+float BlenderWorldInfo::getMistColorRed()
+{
+ return m_mistred;
+}
+
+
+
+float BlenderWorldInfo::getMistColorGreen()
+{
+ return m_mistgreen;
+}
+
+
+
+float BlenderWorldInfo::getMistColorBlue()
+{
+ return m_mistblue;
+}
+
+
+ void
+BlenderWorldInfo::setMistStart(
+ float d
+) {
+ m_miststart = d;
+}
+
+
+ void
+BlenderWorldInfo::setMistDistance(
+ float d
+) {
+ m_mistdistance = d;
+}
+
+
+ void
+BlenderWorldInfo::setMistColorRed(
+ float d
+) {
+ m_mistred = d;
+}
+
+
+ void
+BlenderWorldInfo::setMistColorGreen(
+ float d
+) {
+ m_mistgreen = d;
+}
+
+
+ void
+BlenderWorldInfo::setMistColorBlue(
+ float d
+) {
+ m_mistblue = d;
+}