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Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index de91bce2ab1..5420452255a 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -818,7 +818,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
if (gameObj->IsDynamic())
{
- KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
+ //KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
Object* blenderObject = FindBlenderObject(gameObj);
if (blenderObject)
@@ -846,7 +846,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
- const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
+ //const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
const MT_Point3& position = gameObj->NodeGetWorldPosition();
Ipo* ipo = blenderObject->ipo;
@@ -974,7 +974,7 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
if (gameObj->IsDynamic())
{
- KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
+ //KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
Object* blenderObject = FindBlenderObject(gameObj);
if (blenderObject)
@@ -1002,8 +1002,8 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
- const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
- const MT_Point3& position = gameObj->NodeGetWorldPosition();
+ //const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
+ //const MT_Point3& position = gameObj->NodeGetWorldPosition();
Ipo* ipo = blenderObject->ipo;
if (ipo)