diff options
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index ebabaa55e21..151564391f3 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -462,10 +462,11 @@ void KX_BlenderSceneConverter::RegisterGameObject( m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject); } +/* only need to run this during conversion since + * m_map_blender_to_gameobject is freed after conversion */ void KX_BlenderSceneConverter::UnregisterGameObject( KX_GameObject *gameobject) { -#if 0 struct Object *bobp= gameobject->GetBlenderObject(); if (bobp) { CHashedPtr bptr(bobp); @@ -477,7 +478,6 @@ void KX_BlenderSceneConverter::UnregisterGameObject( m_map_blender_to_gameobject.remove(bptr); } } -#endif } KX_GameObject *KX_BlenderSceneConverter::FindGameObject( @@ -795,6 +795,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) Object* blenderObject = gameObj->GetBlenderObject(); if (blenderObject && blenderObject->ipo) { +#if 0 const MT_Point3& position = gameObj->NodeGetWorldPosition(); //const MT_Vector3& scale = gameObj->NodeGetWorldScaling(); const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation(); @@ -804,7 +805,6 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) float tmat[3][3]; // XXX animato -#if 0 Ipo* ipo = blenderObject->ipo; //create the curves, if not existing, set linear if new |