Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index f7eb25a70a6..e8f0c2997e7 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -156,6 +156,7 @@ bool KX_BlenderSceneConverter::TryAndLoadNewFile()
* Find the specified scene by name, or the first
* scene if nothing matches (shouldn't happen).
*/
+#if 0
static struct Scene *GetSceneForName2(struct Main *maggie, const STR_String& scenename) {
Scene *sce;
@@ -165,7 +166,7 @@ static struct Scene *GetSceneForName2(struct Main *maggie, const STR_String& sce
return (Scene*) maggie->scene.first;
}
-
+#endif
void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
class KX_Scene* destinationscene,
@@ -175,7 +176,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
class RAS_ICanvas* canvas)
{
//find out which physics engine
- Scene *blenderscene = GetSceneForName2(m_maggie, scenename);
+ // Scene *blenderscene = GetSceneForName2(m_maggie, scenename); /*unused*/
e_PhysicsEngine physics_engine = UseSumo;