diff options
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index b97d0b2a85d..08b569fa4c2 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -1425,7 +1425,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene, #ifdef DEBUG printf("Mesh has a user \"%s\"\n", name); #endif - me = (ID*)BKE_mesh_copy_ex(from_maggie, (Mesh*)me); + me = (ID*)BKE_mesh_copy(from_maggie, (Mesh*)me); id_us_min(me); } BLI_remlink(&from_maggie->mesh, me); /* even if we made the copy it needs to be removed */ @@ -1447,12 +1447,12 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene, /* if its tagged its a replaced material */ if (mat_old && (mat_old->id.tag & LIB_TAG_DOIT) == 0) { Material *mat_old = mesh->mat[i]; - Material *mat_new = BKE_material_copy(mat_old); + Material *mat_new = BKE_material_copy(from_maggie, mat_old); mat_new->id.tag |= LIB_TAG_DOIT; id_us_min(&mat_old->id); - BLI_remlink(&G.main->mat, mat_new); // BKE_material_copy uses G.main, and there is no BKE_material_copy_ex + BLI_remlink(&from_maggie->mat, mat_new); // BKE_material_copy uses G.main, and there is no BKE_material_copy_ex BLI_addtail(&maggie->mat, mat_new); mesh->mat[i] = mat_new; |