Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 34e363b8fc2..5d9f32a0969 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -307,7 +307,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
*worldit = m_worldinfos.back();
m_worldinfos.pop_back();
size--;
- }
+ }
else {
i++;
worldit++;
@@ -323,7 +323,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
*polymit = m_polymaterials.back();
m_polymaterials.pop_back();
size--;
- }
+ }
else {
i++;
polymit++;
@@ -341,7 +341,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
*matit = m_materials.back();
m_materials.pop_back();
size--;
- }
+ }
else {
i++;
matit++;
@@ -358,7 +358,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
*meshit = m_meshobjects.back();
m_meshobjects.pop_back();
size--;
- }
+ }
else {
i++;
meshit++;
@@ -415,7 +415,7 @@ void KX_BlenderSceneConverter::SetAlwaysUseExpandFraming(bool to_what)
m_alwaysUseExpandFraming= to_what;
}
-void KX_BlenderSceneConverter::RegisterGameObject(KX_GameObject *gameobject, Object *for_blenderobject)
+void KX_BlenderSceneConverter::RegisterGameObject(KX_GameObject *gameobject, Object *for_blenderobject)
{
/* only maintained while converting, freed during game runtime */
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject), gameobject);
@@ -423,7 +423,7 @@ void KX_BlenderSceneConverter::RegisterGameObject(KX_GameObject *gameobject, Obj
/* only need to run this during conversion since
* m_map_blender_to_gameobject is freed after conversion */
-void KX_BlenderSceneConverter::UnregisterGameObject(KX_GameObject *gameobject)
+void KX_BlenderSceneConverter::UnregisterGameObject(KX_GameObject *gameobject)
{
Object *bobp = gameobject->GetBlenderObject();
if (bobp) {
@@ -437,7 +437,7 @@ void KX_BlenderSceneConverter::UnregisterGameObject(KX_GameObject *gameobject)
}
}
-KX_GameObject *KX_BlenderSceneConverter::FindGameObject(Object *for_blenderobject)
+KX_GameObject *KX_BlenderSceneConverter::FindGameObject(Object *for_blenderobject)
{
KX_GameObject **obp = m_map_blender_to_gameobject[CHashedPtr(for_blenderobject)];
@@ -458,7 +458,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh(Mesh *for_blendermesh)
if (meshp) {
return *meshp;
- }
+ }
else {
return NULL;
}
@@ -580,7 +580,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
localDel_ipoCurve( tmpicu );
}
}
- }
+ }
else {
ipo = NULL; // XXX add_ipo(blenderObject->id.name+2, ID_OB);
blenderObject->ipo = ipo;
@@ -637,11 +637,11 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
const MT_Point3& position = gameObj->NodeGetWorldPosition();
//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
-
+
float eulerAngles[3];
float eulerAnglesOld[3] = {0.0f, 0.0f, 0.0f};
float tmat[3][3];
-
+
// XXX animato
Ipo* ipo = blenderObject->ipo;
@@ -677,23 +677,23 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
icu_rz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z, 1);
if (icu_rz) icu_rz->ipo = IPO_LIN;
}
-
+
if (icu_rx) eulerAnglesOld[0] = eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
if (icu_ry) eulerAnglesOld[1] = eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
if (icu_rz) eulerAnglesOld[2] = eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
-
+
// orn.getValue((float *)tmat); // uses the wrong ordering, cant use this
for (int r = 0; r < 3; r++)
for (int c = 0; c < 3; c++)
tmat[r][c] = orn[c][r];
-
+
// mat3_to_eul( eulerAngles,tmat); // better to use Mat3ToCompatibleEul
mat3_to_compatible_eul( eulerAngles, eulerAnglesOld,tmat);
-
+
//eval_icu
for (int x = 0; x < 3; x++)
eulerAngles[x] *= (float) ((180 / 3.14159265f) / 10.0);
-
+
//fill the curves with data
if (icu_lx) insert_vert_icu(icu_lx, frameNumber, position.x(), 1);
if (icu_ly) insert_vert_icu(icu_ly, frameNumber, position.y(), 1);
@@ -701,7 +701,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu_rx) insert_vert_icu(icu_rx, frameNumber, eulerAngles[0], 1);
if (icu_ry) insert_vert_icu(icu_ry, frameNumber, eulerAngles[1], 1);
if (icu_rz) insert_vert_icu(icu_rz, frameNumber, eulerAngles[2], 1);
-
+
// Handles are corrected at the end, testhandles_ipocurve isn't needed yet
#endif
}
@@ -775,7 +775,7 @@ Main *KX_BlenderSceneConverter::GetMainDynamicPath(const char *path)
for (vector<Main *>::iterator it = m_DynamicMaggie.begin(); !(it == m_DynamicMaggie.end()); it++)
if (BLI_path_cmp((*it)->name, path) == 0)
return *it;
-
+
return NULL;
}
@@ -868,7 +868,7 @@ static void load_datablocks(Main *main_tmp, BlendHandle *bpy_openlib, const char
int totnames_dummy;
names = BLO_blendhandle_get_datablock_names(bpy_openlib, idcode, &totnames_dummy);
-
+
int i = 0;
LinkNode *n = names;
while (n) {
@@ -897,7 +897,7 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
BLO_blendhandle_close(bpy_openlib);
return NULL;
}
-
+
if (GetMainDynamicPath(path)) {
snprintf(err_local, sizeof(err_local), "blend file already open \"%s\"\n", path);
*err_str = err_local;
@@ -935,18 +935,18 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
BKE_reports_clear(&reports);
/* done linking */
-
+
/* needed for lookups*/
GetMainDynamic().push_back(main_newlib);
BLI_strncpy(main_newlib->name, path, sizeof(main_newlib->name));
-
-
+
+
status = new KX_LibLoadStatus(this, m_ketsjiEngine, scene_merge, path);
if (idcode == ID_ME) {
/* Convert all new meshes into BGE meshes */
ID *mesh;
-
+
for (mesh = (ID *)main_newlib->mesh.first; mesh; mesh = (ID *)mesh->next ) {
if (options & LIB_LOAD_VERBOSE)
printf("MeshName: %s\n", mesh->name + 2);
@@ -973,15 +973,15 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
for (scene = (ID *)main_newlib->scene.first; scene; scene = (ID *)scene->next ) {
if (options & LIB_LOAD_VERBOSE)
printf("SceneName: %s\n", scene->name + 2);
-
+
if (options & LIB_LOAD_ASYNC) {
scenes->push_back((Scene *)scene);
- }
+ }
else {
/* merge into the base scene */
KX_Scene* other = m_ketsjiEngine->CreateScene((Scene *)scene, true);
scene_merge->MergeScene(other);
-
+
// RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene
delete other;
}
@@ -1077,7 +1077,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
/* in case the mesh might be refered to later */
{
CTR_Map<STR_HashedString, void *> &mapStringToMeshes = scene->GetLogicManager()->GetMeshMap();
-
+
for (int i = 0; i < mapStringToMeshes.size(); i++) {
RAS_MeshObject *meshobj = (RAS_MeshObject *) *mapStringToMeshes.at(i);
if (meshobj && IS_TAGGED(meshobj->GetMesh())) {
@@ -1104,7 +1104,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
}
}
}
-
+
//scene->FreeTagged(); /* removed tagged objects and meshes*/
CListValue *obj_lists[] = {scene->GetObjectList(), scene->GetInactiveList(), NULL};
@@ -1201,7 +1201,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
*worldit = m_worldinfos.back();
m_worldinfos.pop_back();
size--;
- }
+ }
else {
i++;
worldit++;
@@ -1260,7 +1260,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
*matit = m_materials.back();
m_materials.pop_back();
size--;
- }
+ }
else {
i++;
matit++;
@@ -1308,7 +1308,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
*meshit = m_meshobjects.back();
m_meshobjects.pop_back();
size--;
- }
+ }
else {
i++;
meshit++;