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Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 72a953247d5..ee60d2c5bc5 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -537,7 +537,7 @@ void KX_BlenderSceneConverter::RegisterGameMesh(
RAS_MeshObject *gamemesh,
struct Mesh *for_blendermesh)
{
- if(for_blendermesh) { /* dynamically loaded meshes we dont want to keep lookups for */
+ if(for_blendermesh) { /* dynamically loaded meshes we don't want to keep lookups for */
m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh);
}
m_meshobjects.push_back(pair<KX_Scene*,RAS_MeshObject*>(m_currentScene,gamemesh));
@@ -859,7 +859,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu_ry) insert_vert_icu(icu_ry, frameNumber, eulerAngles[1], 1);
if (icu_rz) insert_vert_icu(icu_rz, frameNumber, eulerAngles[2], 1);
- // Handles are corrected at the end, testhandles_ipocurve isnt needed yet
+ // Handles are corrected at the end, testhandles_ipocurve isn't needed yet
#endif
}
}
@@ -953,7 +953,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
Main *main_tmp= NULL; /* created only for linking, then freed */
LinkNode *names = NULL;
int idcode= BKE_idcode_from_name(group);
- short flag= 0; /* dont need any special options */
+ short flag= 0; /* don't need any special options */
ReportList reports;
static char err_local[255];
@@ -1059,7 +1059,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
KX_Scene* other= m_ketsjiEngine->CreateScene((Scene *)scene);
scene_merge->MergeScene(other);
- // RemoveScene(other); // Dont run this, it frees the entire scene converter data, just delete the scene
+ // RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene
delete other;
}
@@ -1078,7 +1078,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
return true;
}
-/* Note m_map_*** are all ok and dont need to be freed
+/* Note m_map_*** are all ok and don't need to be freed
* most are temp and NewRemoveObject frees m_map_gameobject_to_blender */
bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
{
@@ -1231,7 +1231,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
#endif
- /* Worlds dont reference original blender data so we need to make a set from them */
+ /* Worlds don't reference original blender data so we need to make a set from them */
typedef std::set<KX_WorldInfo*> KX_WorldInfoSet;
KX_WorldInfoSet worldset;
for (int scene_idx=0;scene_idx<numScenes;scene_idx++)